Rare mobs fixes

Nostalrius official announcements

Re: Rare mobs fixes

by Nain » Mon Feb 23, 2015 5:49 am

I noticed a potential bug in the Rare Mob Fixes video.

http://youtu.be/lpdCFvnRa44?t=1m47s

You can notice that all of the mobs in the area surrounding Takk the Leaper and the player being chased are all not moving. This should be extremely rare with the correct mob movement AI..
† Nain now rests in the arms of our lord. He died a sickly infant at the age of 3 months and 24 days. †
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Re: Rare mobs fixes

by kajsks » Mon Feb 23, 2015 11:49 am

Actually, where were better items than green? :D
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Re: Rare mobs fixes

by Laintime » Mon Feb 23, 2015 12:38 pm

Looks good.
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Re: Rare mobs fixes

by Munki » Mon Feb 23, 2015 3:14 pm

Laintime wrote:Looks good.


Is this... :o
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Re: Rare mobs fixes

by Volodor » Mon Feb 23, 2015 3:17 pm

Nain wrote:I noticed a potential bug in the Rare Mob Fixes video.

http://youtu.be/lpdCFvnRa44?t=1m47s

You can notice that all of the mobs in the area surrounding Takk the Leaper and the player being chased are all not moving. This should be extremely rare with the correct mob movement AI..


Don't know what you're watching, there's clearly multiple raptors and plainstriders moving. Unless you are saying they all should be moving all of the time?
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Re: Rare mobs fixes

by Szabinger » Mon Feb 23, 2015 3:33 pm

As I see, almost all of them move a little during the movie.
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Re: Rare mobs fixes

by osmoZ » Tue Feb 24, 2015 11:43 am

Tanks wrote:
bishop wrote:I was also a little bit surprised, that we didnt see a single rare mob with rare loot. But i have trust in the devs ;)
So the next video presentation is about old (pre 1.4) mounts? :mrgreen:
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Please have old mounts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Even if they cost 1k like the old mount system. Id pay 1k for training and 1k for an old mount



Can someone explain me please, what was different with old mounts (pre 1.4) ?
I know that the cost of mount and training have been switch at the 1.4, but what else ?
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Re: Rare mobs fixes

by Guirssane » Tue Feb 24, 2015 1:10 pm

osmoZ wrote:
Tanks wrote:
bishop wrote:I was also a little bit surprised, that we didnt see a single rare mob with rare loot. But i have trust in the devs ;)
So the next video presentation is about old (pre 1.4) mounts? :mrgreen:
Image




Please have old mounts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Even if they cost 1k like the old mount system. Id pay 1k for training and 1k for an old mount



Can someone explain me please, what was different with old mounts (pre 1.4) ?
I know that the cost of mount and training have been switch at the 1.4, but what else ?


They are armorless
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Re: Rare mobs fixes

by alucard001 » Tue Feb 24, 2015 4:37 pm

Volodor wrote:
Nain wrote:I noticed a potential bug in the Rare Mob Fixes video.

http://youtu.be/lpdCFvnRa44?t=1m47s

You can notice that all of the mobs in the area surrounding Takk the Leaper and the player being chased are all not moving. This should be extremely rare with the correct mob movement AI..


Don't know what you're watching, there's clearly multiple raptors and plainstriders moving. Unless you are saying they all should be moving all of the time?


I think the same lol. They are randomly moving.
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Re: Rare mobs fixes

by Ohrami » Mon Mar 02, 2015 6:02 am

can I get a mod to confirm whether or not the pets retain their special skills (e.g. Takk's supersonic speed)? If so that would be awesome, but if not I'd like to know in advance before I camp Takk's spawn
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