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Re: Dire Maul available on Player PTR Realm

PostPosted: Sun May 10, 2015 1:33 pm
by Souldrinkah
Noobooty kers aboot wraithing inglish pooperly.

Re: Dire Maul available on Player PTR Realm

PostPosted: Thu May 14, 2015 11:06 pm
by edizio
Is it possible to confirm whether released dungeons, like Dire Maul, will be as their original difficulty?

I'm really excited to have a go at some of the raids but I'd quite like to face them how they were. I remember Naxxramas being completely brutal, to the point where if you didn't have pots, oils and BiS gear, it was almost pointless to enter. Is this going to be how it is on Nostalrius?

Great server so far, I've asked quite a few of my friends to join me in playing on here :-)

Re: Dire Maul available on Player PTR Realm

PostPosted: Fri May 15, 2015 4:45 am
by g0dl1k3
edizio wrote:I'm really excited to have a go at some of the raids but I'd quite like to face them how they were. I remember Naxxramas being completely brutal, to the point where if you didn't have pots, oils and BiS gear, it was almost pointless to enter. Is this going to be how it is on Nostalrius?

i would assume so, yes

Re: Dire Maul available on Player PTR Realm

PostPosted: Sat May 16, 2015 9:36 am
by primal2k15
Do we have any ETA on dire maul? I read in an old statement it would be released 1 month after onyxia and MC was cleared

Re: Dire Maul available on Player PTR Realm

PostPosted: Sat May 16, 2015 3:19 pm
by mynamewastaken
Dire Mule? I've read about that aswell something something already scripted something something, not sure what this thread is even about when it has all been scriped? Maybe Deadmines heroic release???

Re: Dire Maul available on Player PTR Realm

PostPosted: Sat May 16, 2015 5:58 pm
by notgunnahappen
primal2k15 wrote:Do we have any ETA on dire maul? I read in an old statement it would be released 1 month after onyxia and MC was cleared


That timeline graph they teased us with so often was 100% a marketing tool, which fooled us all.

It's now at the point of 'when it's ready'. Just have to accept it.

Re: Dire Maul available on Player PTR Realm

PostPosted: Sat May 16, 2015 7:58 pm
by Robotron
notgunnahappen wrote:
primal2k15 wrote:Do we have any ETA on dire maul? I read in an old statement it would be released 1 month after onyxia and MC was cleared


That timeline graph they teased us with so often was 100% a marketing tool, which fooled us all.

It's now at the point of 'when it's ready'. Just have to accept it.

Circumstances occur that cause timelines to be changed. Why do you think Blizzard is so secretive about its official release dates?

Re: Dire Maul available on Player PTR Realm

PostPosted: Sun May 17, 2015 3:04 pm
by Stalk
Partial resistance mechanics and MC/Onyxia bosses still need to be tuned correctly before Dire Maul should even be released.

Re: Dire Maul available on Player PTR Realm

PostPosted: Sun May 17, 2015 5:25 pm
by Badtank
Stalk wrote:Partial resistance mechanics and MC/Onyxia bosses still need to be tuned correctly before Dire Maul should even be released.



MC/Ony are fine. Ony is easier because deep breath doesn't spawn whelps before patch 1.5, the same patch the conflag effect is removed from the fireball and the damage is upped. These fights are just this easy dude stop circlejerking yourself. MC and Ony are a joke. They will always be easy no matter what.

Re: Dire Maul available on Player PTR Realm

PostPosted: Sun May 17, 2015 6:56 pm
by mynamewastaken
Badtank wrote:
Stalk wrote:Partial resistance mechanics and MC/Onyxia bosses still need to be tuned correctly before Dire Maul should even be released.



MC/Ony are fine. Ony is easier because deep breath doesn't spawn whelps before patch 1.5, the same patch the conflag effect is removed from the fireball and the damage is upped. These fights are just this easy dude stop circlejerking yourself. MC and Ony are a joke. They will always be easy no matter what.


is only p3 even working? lava erruptions DAMAGE / random fear / tail sweep/ welps / treat reduction spell???