Clarification regarding language on public channel

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Re: Clarification regarding language on public channel

by Betta » Thu Jan 21, 2016 10:56 pm

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Re: Clarification regarding language on public channel

by canitnerd » Thu Jan 21, 2016 11:03 pm

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Re: Clarification regarding language on public channel

by Ellmo » Thu Jan 21, 2016 11:06 pm

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Re: Clarification regarding language on public channel

by Ellmo » Thu Jan 21, 2016 11:07 pm

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Re: Clarification regarding language on public channel

by Bambam » Thu Jan 21, 2016 11:14 pm

Kezzik wrote:
What is the limit for you guys? Is there a limit you guys say, "okay, this is getting too much."

12,000? 15,000? 20,000? 25,000?


IT'S OVER 9000 §§§§
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Re: Clarification regarding language on public channel

by Robotron » Thu Jan 21, 2016 11:43 pm

This still doesn't solve the problem of the server being flooded with people who can't communicate with you.

You're out questing, only to find the hubs full of people, making it harder to quest. Eventually...

Xiaoxiaoping invites you to a group.

You accept.

[Party] <You>: hi
[Party] <Xiaoxiaoping>:
[Party] <Sweettea>:
[Party] <Xiaoyubaby>:
[Party] <Souldrainer>:
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Re: Clarification regarding language on public channel

by Tfinger » Thu Jan 21, 2016 11:44 pm

Sure, let's all get along.

That's a great idea, except it simply doesn't work in this situation. When an English server is peaking at Chinese times you've got a target audience issue.

We're already dealing with 4-6 times the intended population of a vanilla server. The fact the server is even stable at ~10k people online is a miracle in itself, but how further can you push it? 15k? 20k?

At that point it doesn't matter if the server is running flawless, 15k people on a single server is unplayable. Resources and mobs will need to be re-spawning instantly to even hope to keep up with player base, which will tank the economy even further then the freaky one we got going on now.



A Chinese specific server is the only solution to this problem, along with forced transfers. I understand that you can't just IP lock it, as the Chinese already use proxies for days, but you could limit it based on client or language packs.


The server simply cannot handle the increasing population, and no amount of optimization will make it better.

None.


Also, the Chinese aren't a race, they're a nationality. Stop throwing the term 'racist' around when even the staff are misunderstanding it.
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Re: Clarification regarding language on public channel

by canitnerd » Thu Jan 21, 2016 11:52 pm

Tfinger wrote:S I understand that you can't just IP lock it, as the Chinese already use proxies for days, but you could limit it based on client or language packs.


Just ping lock it. Chinese players all have 400+ ping, while even the worst US pings dont go over 200 and AU/NZ pings sit around 300
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Re: Clarification regarding language on public channel

by Fagatron » Fri Jan 22, 2016 12:15 am

Tfinger wrote:
At that point it doesn't matter if the server is running flawless, 15k people on a single server is unplayable. Resources and mobs will need to be re-spawning instantly to even hope to keep up with player base, which will tank the economy even further then the freaky one we got going on now.


Thats some bullshit Right there. The Economy we have is perfectly healthy. And getting more Players wont change that, it will do The opposite.
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Re: Clarification regarding language on public channel

by Tfinger » Fri Jan 22, 2016 2:36 am

Fagatron wrote:
Tfinger wrote:
At that point it doesn't matter if the server is running flawless, 15k people on a single server is unplayable. Resources and mobs will need to be re-spawning instantly to even hope to keep up with player base, which will tank the economy even further then the freaky one we got going on now.


Thats some bullshit Right there. The Economy we have is perfectly healthy. And getting more Players wont change that, it will do The opposite.



It's healthy, sorta. Some things like travelers backpack is way underpriced due to the huge population getting them to drop. It makes things like mooncloth bag worthless.

There's also the side effect of tons of resources being worthless due to so many players farming them to grind levels, but such a small demand for them since they're generally useless
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