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Re: Clarification regarding language on public channel

PostPosted: Tue Jan 26, 2016 6:55 pm
by Destillia
We should only be able to play on Nostalrius with an english client. That would filter majority of chinese without banning them, they can still play here but are forced to learn/speak english.

We cant even see the items they are selling in trade channel... We can only see stuff like "[]"

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 3:41 am
by Elexyr
The number of "enter asian country here that uses chinese/mandarin as main language", that actually can comprehend and communicate with the rest of us on the server in English, are few and far inbetween unfortunately.

For my own sake, I have no problem playing on a server with people all over the world, granted that they can actually communicate with eachother. Sadly, this is not the case for a select part of the world.

A prime example would be in the case of PvP, be it between a group of people wanting to hit ranks beyond 11 or in battlegrounds, actually being able to contact and discuss Honor Caps (so people don't have to grind themselves to death for the higher ranks) or how to proceed in a given battleground (most notably Alterac Valley). It is very important that people can exchange information on a basic level, and not through broken Google Translate which noone understands (both ways).

Then we have the big open world, where events/quests that require some form of orginization. Of these, the two that do come to mind, are Benediction and Hunter Bow quests. Being able to talk with and tell people to please stay back/not help to prevent failure and massive respawn timers or bugging out quest mobs, is very important to get these completed without soul destroying frustration.
From personal experience, the Benediction quest was only able to be done by having a few people keeping the "queue" in line. This was done by having characters on both factions, warning/killing the opposing faction if there was refusal to communicate. Even so, the amount of times the quest was interrupted by characters not understanding English (blank text boxes everywhere), was incredibly infuriating to say the least. Each try consumables are running and being used. I am glad I stocked many so I eventually, after many opposing faction kills and control, got the quest done. Also, the risk (if ganking not fast enough) of them accepting and starting the quest ahead of you due to not understanding that there is a queue going, is high.

This last part may sound a bit negative/doomsday-ish, but when the balance tips a bit further (non-English speakers outnumber English speakers), I fear I will not be playing here anymore due to I simply can't be bothered to deal with the lack of communication.

If you read through this, thanks, if not, well, eat a cookie or something.

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 5:29 am
by Arx_1
First off, a big thank you to the NOSTALRIUS team for bringing to us Vanilla goodness free-of-charge.

I am not a frequent poster here. In fact, I am not even a lurker, but I have decided to contribute my humble opinion b/c I think it needs to be heard.

Last time I've checked, there was abt 1 billion Chinese in China and about 200 million more spread in all surrounding countries; South-East Asia, Singapore, Indonesia, hell even in the Philippines and Japan there are lots of Chinese. I won't even comment on how many Chinese and Taiwanese live and work in Canada (mainly Hongcouver but elsewhere too) and the US of A.

I happen to have worked in E Asia and my wife is Chinese-Filipina, this is how I know the above things.

I hope Nostalrius devs and administrators do not hope to provide entertainment aimed to a prospective pool of 1.2 billion Chinese speakers, because this would be an effort like trying to empty the ocean with a bucket.

Something needs to be done about this matter b/c it seems to me that this server is beginning to get way popular in China and East Asia, much more so than popular enough for its own good.

I am worried.

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 5:33 am
by Robotron
Unless a China server is opened, then anyone who plays here should be required to speak English to a serviceable level.

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 6:00 am
by Ellmo
Robotron wrote:Unless a China server is opened, then anyone who plays here should be required to speak English to a serviceable level.


LOL! people arnt even required to communicate IG how do you expect to implement that rule ?

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 7:07 am
by Soulxlock
Destillia wrote:We should only be able to play on Nostalrius with an english client. That would filter majority of chinese without banning them, they can still play here but are forced to learn/speak english.

We cant even see the items they are selling in trade channel... We can only see stuff like "[]"


Imo the only reliable solution, but can't see staff implementing this method anytime soon.

Re: Clarification regarding language on public channel

PostPosted: Wed Jan 27, 2016 11:47 am
by Gnjus
Recently I made a riding trip through low level areas and I've seen a new wave of Chinese farmers coming through the ranks. In Goldshire there was like 90% of Chinese names right there. At this rate Nostalirus will soon become the only WoW Server in the world to have more Plaguelands than just Western & Eastern.

Re: Clarification regarding language on public channel

PostPosted: Thu Jan 28, 2016 6:58 am
by Polyp
The only solution to the population issue is to cap the server at a fixed value (say 5k) and implement a queue system. If the queue ever gets consistently into the thousands (as it would do now..) a 2nd server needs to be added. Then a third if population demands it.. You cannot have a Blizz-like experience with 4 x Blizz-like populations.

As for communication issues, isn't it obvious? Only allow English clients if that is the single language you choose for all in game communications. This forces the player base to either a) Learn / use English b) quit

Does that seem harsh? Yes probably.. but the truth is you need to cull the population. Things will only get worse.

Re: Clarification regarding language on public channel

PostPosted: Thu Jan 28, 2016 8:40 am
by Melgarh
The amount of entitlement calls here are just astounding. You need to realize, that even on retail servers, you do not own the character, Blizz/Nost can delete it at their own leisure and you can do nothing about it.

Open new servers - ok, so you are going to pay 2.500 USD for usable basic server setup and another hundreds of bucks for bandwidth, power and maintenance? And who is going to Game master on all these new opened servers? Its like some people here recently got a visit from a zombie for a delicious brain-desert.

As Destilia said - allowing use of English-only client to connect to Nostalrius would fix all the chat issue, as it does not simply recognizes the characters. The input would be presented empty to everybody so would deter them from using. Linked items would be in correct textual representation. It would essentially force them to use English or establish out of game com. network.

IP bans would not work much, as VPN's are readily available as well as anybody travelling to China would not be able to play (business trips are "fun" y'know).

I'm just happy that the devs have not abandoned the project - for if a project, that is done for self-leisure and enjoyment far overgrows your expectation and manageable/control value, it starts to turn into a chore and all that fun and satisfaction starts to disappear and eventually, will burn out. Then the project ends.

Re: Clarification regarding language on public channel

PostPosted: Thu Jan 28, 2016 10:19 am
by canitnerd
Melgarh wrote:
IP bans would not work much, as VPN's are readily available as well as anybody travelling to China would not be able to play (business trips are "fun" y'know).


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