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Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 1:39 pm
by Volshebnik
Maktaz wrote:And still no fixes for core mechanics like stealth. Nice!


What is broken with stealth if I might ask?

My friend is playing as a rogue, and so far his stealth has worked completely fine both in PvE and in PvP.

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 1:52 pm
by Xarcriloth
Awesome stuff! Appreciate all efforts, keep it up :D

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 2:21 pm
by CapnPrat
Maktaz wrote:And still no fixes for core mechanics like stealth. Nice!


Rogue reporting in. All I see is Classic WoW stealth, working as intended.

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 2:57 pm
by Xarcriloth
Volshebnik wrote:
Maktaz wrote:And still no fixes for core mechanics like stealth. Nice!


What is broken with stealth if I might ask?

My friend is playing as a rogue, and so far his stealth has worked completely fine both in PvE and in PvP.


The only thing I have noticed is mobs don't notify you when they can detect you in stealth and are about to aggro you. If this feature was in Vanilla... which i think it was. Apart from that, stealth is flawless from my experiences...

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 4:04 pm
by ColAngus
CapnPrat wrote:Rogue reporting in. All I see is Classic WoW stealth, working as intended.

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 4:32 pm
by Youfie
ColAngus wrote:
CapnPrat wrote:Rogue reporting in. All I see is Classic WoW stealth, working as intended.

Except for the stealth dropping on aggro / the absence of "warning" from mobs, same for me. The Stealth detection radius in itself seems fine to me.

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 4:49 pm
by Maktaz
Youfie wrote:
ColAngus wrote:
CapnPrat wrote:Rogue reporting in. All I see is Classic WoW stealth, working as intended.

Except for the stealth dropping on aggro / the absence of "warning" from mobs, same for me. The Stealth detection radius in itself seems fine to me.


That was exactly what I was referring to. Stealth is such an important mechanic for certain classes that I expected them to fix that by now. Having that warning is really useful if you don't spec 5/5 into Master of Deception.

I agree that the rest of the stealth mechanics are working fine though.

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 6:44 pm
by Moonrae
Thank you Devs for your continuous work on this magnificant server!

Re: Patchnote - 19/03

PostPosted: Fri Mar 20, 2015 8:48 pm
by JimboPete
Rogues do need some love.

Sleath, Bladeflurry, and combo points still have issues.

Re: Patchnote - 19/03

PostPosted: Sat Mar 21, 2015 1:49 am
by Youfie
JimboPete wrote:combo points still have issues.

Combo points are fine, the way they currently work is intended and Blizz-like.
Stealth in itself is fine, altough mobs need to show they are about to detect a player & Stealth shouldn't drop right away when entering combat.

Poison charges were way more annoying, and it was just fixed :).

Overall, we're doing fine :).