Nostalrius Release

Nostalrius official announcements

Nostalrius Release

by Viper » Wed Feb 11, 2015 5:38 pm

Dear Community!

Based on the previous events, we would like to express our appreciation for the 1205, unique and distinct, testers who has helped us during the test sessions. Here is a general overview of all of the tests, including the private one:

* 2 PVP sessions (Warsong Gulch, Arathi Basin, Alterac Valley),
* 4 PVE sessions (The 15 Low level dungeons + Zul'Gurub & Ruins of Ahn'Qiraj),
* 1 Private session (Onyxia, Molten Core, Azuregos, Kazzak),
* 1 Stress session (The 15 Low level dungeons + Zul'Gurub & Ruins of Ahn'Qiraj + Warsong),
* 2 Hack/Cheat sessions,
* 2 Last sessions (Warsong Gulch, Arathi Basin, Alterac Valley, Onyxia, Molten Core, Azuregos, Kazzak, War effort, Scourge Invasion, all quests/creatures of Azeroth+Kalimdor).

You have greatly helped us by pointing out regressions, which appeared after the intensive development since we started in September 2014. At that time, the server was ready for use anytime, but with all the changes, we made during those five months, it had to be tested on a large scale, once again. That is clearly the kind of task, which only could be done by hundreds of people: You! – Our Community!

With your requests in mind, we have compiled an overview of what has been fixed both, before, after and during the tests. Our staff has been working on these changes during the last 5 months. This should also highlight some issues, which has been dealt with internally.

* The creation of multiple anti-cheat layers in our system (still ongoing, as we have to adapt to a lot new and sudden challenges),
* PvP on zeppelins & boats, both stationary and moving.
* A general performance optimization of the server, allowing thousands of players to be online and active, without lagging the server.
* The 15 Low-level instances. This includes both creatures, internal events, & quests.
* The class quests. All classes and races have been checked, both chronologically and cross-race checked.
* A Pre-Nerf Alterac Valley. We have addressed issues and changes regarding Calvary charges, Defensive Air Strike, Attacking Air Strike, Troops charges, The event-world Boss, Korrak, quests, creatures, patrols. All of the above-mentioned Alterac Valley issues have been dealt with and are fully scripted.
* General class mechanic fixes. This is still ongoing, never hesitate at reporting an issue!
* Onyxia rework(300 lines of code), changes in Molten Core, Ruins of Ahn Qiraj, Zul Gurub, Azuregos, Kazzak. Aside from this, we have made great progress in the Temple of Ahn Qiraj & Naxxramas.
* Rare creatures, behavior, loot tables and abilities are being addressed, this is still a matter which has to be completed entirely.
* A chronological check of all the quests in each zone. Each quest is tested, fixed and retested.
* The pathfinding system has been reworked and polished.
* Our test automation system, a massive change, which speeds up our effectiveness greatly.
* Exploits, concerning issues, which can destroy the economy. We are very thorough on this matter and address each one of them.
* Analysis & process of all the existing items, for each patch, starting from 1.4 to 1.12. For instance, this takes account for several changes to one item, which are made in the timespan between 1.4 to 1.12, due to the nature of this change; it is still ongoing as we wish to achieve perfection.

All of these changes, were only made possible due to our strong and efficient development team AND our over-all organization. As noted on each issue, some of them are still fragmentary issues, which require additional work, this also includes the website, our forum, GM training, and so on so forth.

At this point, we have all the information we need to reach our final goal, the release of the server. We have a full schedule for our team members, it has been set through GANTT and it ultimately leads to give you the release date, which you will find in the video, Nostalrius Begins Release. We have always met our deadlines, and we will meet this one too. We, once again, do our best to keep the community informed with the news, which flow through our system, as Nostalrius Begins has a lot unique fixes and features which will/had been dealt with.

We are now 4000 unique subscribers to the newsletter, nearly 200 players online on our forum at a time, and we really wish to express our appreciation for your support! – You might as well spread the word: we are very close to the release of Nostalrius Begins!

Best Regards,
Nostalrius.
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Re: Nostalrius Release

by kikaskilla » Wed Feb 11, 2015 5:38 pm

WOOOT FIRST!!1

So exited for Nostalrius!
Last edited by kikaskilla on Wed Feb 11, 2015 5:40 pm, edited 1 time in total.
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Re: Nostalrius Release

by Skymarshall » Wed Feb 11, 2015 5:39 pm

Just make it live already
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Re: Nostalrius Release

by althros » Wed Feb 11, 2015 5:40 pm

......
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Re: Nostalrius Release

by StoneColdET » Wed Feb 11, 2015 5:41 pm

This makes Stone Cold ET happy. GIMME A "HELL YEAH" FOR NOSTALRIUS RELEASE!

HELL YEAH!
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Re: Nostalrius Release

by Lobreeze » Wed Feb 11, 2015 5:41 pm

Anyone who thought they were launching today were completely delusional.
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Re: Nostalrius Release

by Netherfrost » Wed Feb 11, 2015 5:41 pm

28/02 :) (those who cant stand waiting another 2 min)
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Re: Nostalrius Release

by chocochip95 » Wed Feb 11, 2015 5:42 pm

The hype is real, release soon!
Xlydren - Troll Hunter <Raid Is Dead>
Siegfried - Human Paladin <Opera De Siegfried>
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Re: Nostalrius Release

by Gelbin » Wed Feb 11, 2015 5:42 pm

WHAHOOO
"I won't stand for that!" - Gelbin Mekkatorque
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Re: Nostalrius Release

by Gelbin » Wed Feb 11, 2015 5:43 pm

kikaskilla wrote:WOOOT FIRST!!1

So exited for Nostalrius!


Your F5 has suffered the most :p
"I won't stand for that!" - Gelbin Mekkatorque
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