Stalk wrote:This probably has to do more with common RPG mechanics. If the mob did not know that you put the healing spell on the tank before he initiated combat, it should not feel threatened by you. An enemy creature should only have knowledge of the threats in its environment so long as it has the ability to perceive it. If the buff was used on the target before combat was initiated, the enemy should not have knowledge of who is healing its initial aggro target. However, if Renew is casted on a target while in combat, the enemy should now know that a healer is starting to become a threat.
A similar problem exists with mobs that are Polymorphed, Stunned, Disoriented or Banished gaining threat from heals when they should not have the ability to perceive the events that are happening in front of them.
Yes this.
To Crom:
You dont need to teach me threat mechanics, what im saying is It made sense like this when people raided in vanilla and blizzard specifically designed it like that. I dont mind it that much really but it is not blizzlike.
Another one is with stealth, you are taken out of stealth as soon as you are seen by mobs. You migh reason this to be ok but again it wasnt designed this way and I think this one is actually affecting gameplay.