Cazic wrote:Most of the paladin's threat generation comes from reflective damage, meaning they have to get hit by a mob in order to generate proper threat on it. If a mob isn't hitting them, they generate almost no threat on it. Coupled with the lack of a taunt, it means that getting a mob's attention is almost impossible. If you pull and can avoid losing aggro the entire fight, things are okay, but vanilla tanks lose aggro all the time.
In addition to having no taunt, paladins also have no tanking cooldowns, as well as being squishier than the other two tank classes due to a lack of gear (warrior) or inherent survivability (druid). This means the paladin can't really stand in as reserve MT or take over tanking if the MT dies.
Mana is a big restriction. Your spells cost a ton of mana, you have almost no mana, it just doesn't work very well. You can only keep going for about a minute or so before you simply have no ammunition left. It can be stretched out a little by using a lower rank of Consecration, but then you're even more likely to lose aggro. This isn't a huge issue if you're just there to tank one trash pack, but it's a nightmare for dungeon runs.
Paladin gear isn't itemized for tanking. This means you have to use all kinds of off-set pieces if you want proper tank stats. It's alright while you're still doing dungeons as the blue tank gear is there, but there isn't a full set of non-tier raid tank gear until ZG, and even then it's not exactly amazing gear.
Prot paladins do one thing well: AoE threat. If the mobs are hitting you and you have mana to spam Consecration, you can hold reasonably solid aggro on an indefinite amount of mobs. However, there are practically no boss encounters where this is relevant, so it's basically a trash clearing thing, and it's not as though this is necessary anywhere. Certainly not to the point where people would ever consider bringing a prot paladin. Also, ferals druid have pretty good AoE threat as well and can tank much better than paladins.
TL;DR: all prot paladins can do properly is AoE tanking, and that's relevant in so few places that it doesn't warrant gearing up a tank for it. All of it can be done without a paladin. The paladin will be completely and utterly useless the other 98% of the time because they do no DPS, can't taunt, and can't take over tanking in case the MT dies. If you really want to devote yourself to tanking trash in like five places throughout all of vanilla, go ahead. The spec is garbage and really has no place in the game pre-TBC.
Most of the paladin's threat generation comes from reflective damage, meaning they have to get hit by a mob in order to generate proper threat on it. If a mob isn't hitting them, they generate almost no threat on it. Coupled with the lack of a taunt, it means that getting a mob's attention is almost impossible. If you pull and can avoid losing aggro the entire fight, things are okay, but vanilla tanks lose aggro all the time.Most of the Paladin's threat generation comes from "Holy Damage" , meaning they don't have to get it by mob in order to generate proper threat on it. If a mob isn't hitting them , they should use Spell Damage Weapon so they generate 3 times more threat than Warrior Tank. Coupled with the lack of a taunt we are made as Aggro Machine if we got proper Weapon/Consumes with Spell Damage ench/oils/elixirs. If you pull and loose aggro by mistake using Spell Damage Weapon your Judgement will easy Taunt off any target like nerd.
In addition to having no taunt, paladins also have no tanking cooldowns, as well as being squishier than the other two tank classes due to a lack of gear (warrior) or inherent survivability (druid). This means the paladin can't really stand in as reserve MT or take over tanking if the MT dies.In addition to having no Taunt but they are Aggro Machine, Paladins also have Lay of Hands and Bubble that can macro it to remove Deadly Debuffs , as well as being best AoE survivors due to our higher procs we don't lack any tank gear so we can use all offset items that are meant for Tanks. This means the Paladin can still do the job MT or can still be 2nd aggro as OT if your MT die.
Mana is a big restriction. Your spells cost a ton of mana, you have almost no mana, it just doesn't work very well. You can only keep going for about a minute or so before you simply have no ammunition left. It can be stretched out a little by using a lower rank of Consecration, but then you're even more likely to lose aggro. This isn't a huge issue if you're just there to tank one trash pack, but it's a nightmare for dungeon runs.Mana is not issue at all. Your spells cost a ton of mana , you don't have to spam like stupid because you are not Warrior. You just use Strongest Spell Damage Weapon and you will be able to do unlimited Threats compare to limited Warriors that cry for rage. You don't have to lower rank of Consecration and you will never ever lose aggro because each hit Paladins produce are enormous high Threats including all the return damage we got.
Paladin gear isn't itemized for tanking. This means you have to use all kinds of off-set pieces if you want proper tank stats. It's alright while you're still doing dungeons as the blue tank gear is there, but there isn't a full set of non-tier raid tank gear until ZG, and even then it's not exactly amazing gear.Paladin gear is not same as Warrior so you don't chase Tiers. This means you have to go for all offset pieces which are more than enough to Tank any content that exist in game. Dungeons are piece of cake and with you will be fastest ever compare to any equal skilled Warrior.
Prot paladins do one thing well: AoE threat. If the mobs are hitting you and you have mana to spam Consecration, you can hold reasonably solid aggro on an indefinite amount of mobs. However, there are practically no boss encounters where this is relevant, so it's basically a trash clearing thing, and it's not as though this is necessary anywhere. Certainly not to the point where people would ever consider bringing a prot paladin. Also, ferals druid have pretty good AoE threat as well and can tank much better than paladins.Prot Paladins are best in AoE threat . If the mob are hitting you and you have mana you never spam Consecration , you just use 1 Consecration max rank and you will have 3 times more aggro on indefinite amount of mobs than all damage dealers/tanks combined. However there are many boss encounters that require AoE and this is relevant, so it's basically also raid savior if your MT die because you will always be Second on Aggro. Certainly not to the point where Elitists are trying to be delusional with min/max in 10 years old game so you can be pretty best addition each raid due to your Aggro Machine and Raid Savior.
[b]TL;DR: all prot paladins can do properly is AoE tanking, and that's relevant in so few places that it doesn't warrant gearing up a tank for it. All of it can be done without a paladin. The paladin will be completely and utterly useless the other 98% of the time because they do no DPS, can't taunt, and can't take over tanking in case the MT dies. If you really want to devote yourself to tanking trash in like five places throughout all of vanilla, go ahead. The spec is garbage and really has no place in the game pre-TBC.[/b]
TL;DR All Prot Paladins can do best AoE tanking and they also can do the MT job if you lack Tanks and even can do flat out better job than Warriors in certain fights during progressing . The Paladin will be best viable and utterly best to have each raid 100% of the time because their DPS as Tanks are 3 times higher than any other Tank in game , they are Aggro Machine and they can save your raid if your MT die by taking over the Boss as second Tank. If you really want to enjoy as Paladin don't believe in delusional people that write non sense and have 0 knowledge about it because they never Tanked anything as Paladin before. The spec is really awesome and really enjoying to play overall so you can Tank and drink coffee during Tanking.
Evidences :
https://scontent-vie1-1.xx.fbcdn.net/hp ... e=56685F8Dhttps://scontent-vie1-1.xx.fbcdn.net/hp ... e=569A5CEFhttps://scontent-vie1-1.xx.fbcdn.net/hp ... e=569D232Ahttps://scontent-vie1-1.xx.fbcdn.net/hp ... e=569B316Dhttps://scontent-vie1-1.xx.fbcdn.net/hp ... e=5668F94DFights that we are Flat out better than Warrior Tanks :
Garr = Single Paladin Maintank can do the job of 4 Warrior Tanks and 4 Warlocks combined.
Sulfuron Harbinger = Single Paladin Maintank can do the job of 3 Warrior Tanks.
Ouro = Single Paladin Can AOE all Trash and Tank the Boss at same time.
The Prophet Skeram = Paladin can Solo Tank Boss together with his Clones.
Broodlord = Where this is Warriors Main Aggro Issue , Paladin is doing 3 times more Aggro and Damage Dealers don't have to wait at all.
Neffarian = Paladin's don't need Berserker Stance and Holy Damage can still increase Aggro when Boss use Paladin Class Call.
Thaddius = Paladin increases it's Melee and Spell at a same time with the debuffs, this affect extremely his Threats compare to Poor Warriors so Damage Dealers can go crazy nuking.
C'thun = Paladin Can Tank the Claws at p3 and Heal at same time.
Kel'Thuzad = Exorcism is the best "Taunt" anytime when boss does his Mindcontrol and wipe out everyone's aggro, Meanwhile Warriors have enormous issue because Boss is immune to Taunt.
Onyxia = Aoe babys + immune to Taunt <3.
Fixed for you because you have 0 knowledge about it by giving wrong information to the people.