Healing Guide (The base for a healing team)

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Healing Guide (The base for a healing team)

by Kailas » Mon Nov 23, 2015 8:47 pm


  1. Introduction
  2. Awareness of your surroundings and your character position
  3. Gear optimization
  4. Down ranking spells
  5. Addons and Macros
  6. Communication
  7. Analyzing realmplayers data
  8. Preparation for Raid
  9. World buffs

1. Introduction

This guide was first made as a guild thing but I latter decided to post it on Nostalrius forums as I did not see a similar guide here and wanted to contribute to the community and improve the guide itself with feedback and further discussions. UI set up (macro usage, addon, keybinds, etc.) which I perceive as a standard without which healers constituting a healing team cannot be compared objectively. Someone developing improvements or other, better ways of healing has an advantage over others and therefore can not be compared equally. I have not tried every addon out there, talked to every healer or read every class guide/healer guide however this guide is based on my long time experience in playing World of Warcraft as a damage dealer, healer and lately tank as well and it has drawn from posts of Qiraji (guild) EmeraldDream (server) posts, Purge (guild) Nostalrius posts, many vanilla guides and conversations I had with many healers. Through explanation of basic healing principles and overview of what a healing team set up consists of this guide can help beginners to advance rapidly or experienced players to perfect their trade or just serve as a remainder. This guide does not contain any sort of heal bot addon and personally I consider those who use such addons cheaters and just plain bad healers.

Healing is a team play; trying to achieve success by working together. Success for a healing team in vanilla WoW is everyone in your raid (including pets) surviving the fight with the least amount of mana possible used so you can continue progressing with least amount of downtime (drinking/ressing/buffing) possible. Healing is a big part of what effects whether or not everyone survives but tanks and damage dealers (DPS) will also effect it in various ways dependent on the situation. For example: fail taunt rotations (MC Lava annihilators, ZG berserkers), overaggroing (DPS taking the target focus away from the tank by overtanking the tank on the target "hatelist"), standing in fire (popular among the masses), not spreading out or spreading out, etc. Recognizing these situations and reacting to them preemptively if possible is part of what makes a good healer.

Each class has its own ways to min/max and specialize but in this guide I will talk mainly about tweaking shamans as that's the class I am most familiar with. However, this mindset can be applied to any class and parts of this guide related to shamans will help priests, druids and paladins as well. There are many class guides on Nostalrius forums and elsewhere on the net so these short class specialization/role/task descriptions below are just to give a basic idea of what each class can do for purposes of this guide which is oriented more towards the basis of a healing team and is not going to be detailed on every healing class.

Shamans will be tank healers,raid healers, dispellers or a mix thereof depending on setup, encounter and gear (full t1 shamans on tank healing only unless you have no choice because of chain heal being so much stronger than healing wave without full t1). Shamans provide totems during the whole raid and his ability is often judged on how good was his totem uptime. Full restoration shamans are very strong and versatile healers if properly geared. Depending on gear available to you, the length and demands of an encounter you would switch from different gear sets suiting each situation. Improved totems shamans are raid healers only and on fights where low raid healing is required they can provide nightfall or at least some dps which is better than doing almost no healing.

Priests will be tank healers,raid healers, dispellers or a mix thereof depending on setup and encounter. You will often cast Prayer of Healing on your own group (on horde usually in ranged groups since shamans normally are assigned to melee groups and on alliance most often in melee groups) and keep people from death by shielding when in danger (low health/dots etc). Can spec into Power Infusion to boost casters or deep holy for more healing. Can even spec 20 points in shadow to provide Shadow Weaving (+15% shadow debuff) if your setup doesn't include a dedicated Shadow Priest.

Druids will be tank healers, raid healers, dispellers or a mix thereof depending on setup and encounter. They can also be useful in other ways such as feral resto druid if properly geared can be used as offtank if its required. Healing touch and swiftmend are both raid and tank healing speccs.

Healer tasks

Raid Healing
Having Boss as target you can see his target through Target of target luna feature or similar addons that enable ToT feature. That along with Show agro indicator on raid frames will help you notice someone taking agro off the tank easy if you set up your UI properly. Each healer would prioritize those in his group over others when PREHEALING and topping up.

Tank Healing
You have your assigned tank targeted the whole fight and by using Forecast along with other healer/s assigned you synchronize the spells so each lands in a evenly spaced interval ensuring maximum health of the tank through the fight.

Mainly focuses on dispelling but when no debuff is up you can try to add another heal to tank or just top the raid up if needed.

Nature Swiftness Rotations
Macros to announce usage in order to notify next in line to use his NS.

Resurrection should be done mainly by shamans (horde side) due to priests needing to use mana for buffing as well.

2. Awareness of your surroundings and your character position

Here is what you have to do:
-Type in
/console SetCVar("cameraDistanceMax", 50)
-Try zooming out

or if that did not work try this

-Type in your chatbox: /console cameraDistanceMax 50
-Restart your client
-Try zooming out

And here is what it does:
Default view on a raid:
After the command:

This is mostly useless in Capital Cities where you want to be close to your character to be able to read names and guilds of other characters, but all it actually does it enables you to zoom out further. It does not mean you have to zoom out further at all times! So I recommend everyone to change their settings as shown above, keep the cameradistance as you prefer it, but zoom out on fights like: Majordomo, Ragnaros, Nefarian, Onyxia, Chromaggus, Razorgore etc. It will let you see the whole boss and all other players, not only the bosses legs and some players in front of you! You can position yourself much smarter to be in range of everyone!

Another thing that helps you see your character easier is to go to interface options. turn off player names and turn on show own name (must in suppresion room for everyone, and all the time for melee)

Make sure no addon is covering the middle of your screen. You should try to have all UI stuff (bars,addons, etc.) below the feet of your character and the whole screen as clear as possible in order to have a good view on whats going on around you.

3. Gear optimization

You plan ahead about which items/sets would benefit the raid the most depending on our set up and tactics. Using realmplayers to calculate mana gain from mp5/spirit to determine the value ratio on mp5 and healing based on the length of the fight and damage intensity. For example a shaman with 100 mp5 in a 60 sec fight would get 1200 mana regained. From this you can conclude that the value of mp5 gear for a 60 sec fight is relatively low compared to healing. The shorter the fight is the less mp5 gear you should have if you are assigned to healing.

Shaman sets I use
Restoration PvE:
  • Healing set maximum
  • MP5 set maximum
  • Healing/MP5 best of both
  • Tier 1 8/8
  • Tier 2 3/8 (this set bonus would usually be used with healing set max., mp5 set max or best of both)
Restoration PvP

Elemental PvP
Elemental PvE

Enhancement PvP
Enhancement PvE

Shaman set bugs (shamans read)

Each set requires different enchants and each set has its uses in raids (PvE or PvP). Each can be modified a bit to fit every situation if you have the gear at your disposal. For example value of mp5 goes up the less mana you have at any given time. This is more important in PvP where circumstances change all the time then in PvE where this occurs at a more steady pace.

Here a great addon comes into play. Outfitter offers you the ability to change a complete gear set with a keybind or a click. It also has auto gear switch on events such as mounting (equiping selected items with mount speed increase)...

Keep in mind critical chance for healing is almost always useless (only useful for stacking ancestral healing and priest equivalent of the same talent) as it will be overheal almost 100% of the time. Why ? When you see a player is missing 1k health you would use appropriate rank of healing spell to top him up to 100%. If you crit naturally it will be overheal. You would never use a lower heal rank spell and hope for a crit cause that is wasting your time and HPS.

4. Down ranking spells

The way to calculate optimal spell is by dividing average spell healing amount by spell mana cost. You get healing power per mana used for each spell and you can determine the most efficient one. Being aware of these ratios is the first step towards efficient healing. In these calculations you can include a spells chance to crit, however crit is more of a nuisance for efficient healing as you cant rely on it and most of the time crit amount ends up as overheal.

Downranking healing spells makes use of your + heal on your gear in order to be effective at healing and mana efficient at the same time. Note that long casted spells (3 sec and more ) get a better coefficient then faster casted spells! The point is to constantly heal over a longer period of time while avoiding overhealing.

Depending on your role as healer (tank\raid healer) and fight length\strategy\situation you would use appropriate gear, spell ranks and consumables.

For shamans these would be

Chain Heal ranks 1, 2, and 3
Lesser Healing Wave ranks 4 and 6
Healing Wave ranks 1, 4 or 5 (whichever is more sustainable for your gear), 7, and max rank (rank 1 for ancestral healing and healing way procs)

5. Addons and Macros

A crucial part of a healing team is every member of the team using the same best available addons and set up.

Your whole UI has to be set up so everything is close to the center of the screen where most of your attention should be. This is just one of many ways you can set up your UI and I can point you to a lot of useful addons that allow you to modify your UI. The idea behind moving everything close to center of screen is that you move your eyes and cursor the shortest possible distance when healing; as fast reaction is required.

8 hidden bars are shown in top left.
Healerassist is also usually hidden. Only used to test trials and during forming of the healing team. In the top a good overview on all important things with titans panel.

in combat - raid healing
(no weapon buff at the time of ss - its positioned same as above)

Will make a tank healing ss as well eventually. Major difference is you are not targeting boss but your assigned tank and you can see Forecast bars above the target frame, this is where ToToT is handy as you can see boss who would be ToT in this case changing target clearly.

Addon absolutley required for a healing team:

Lunaunitframes (or addon that gives you luna incoming healing amount feature callled Healcomm also by Rhena )
Bonusscanner gives precise info on healing spell power/rank to Luna
Forecast show cast bars of healing spells on target and self from all using the addon
HealersAssist gives an overview to healing team leaders

Optional (but strongly recommended)
Aftercast enables you to use the Nature's Swiftness Macro below; keeps you from spaming chat when pressing announcement macros (Tranq and NS macros).
RABUFFS for druids, priests and mages which gives you visuals on when buffs will expire and who needs one.

Decursive and Detox
Although it can be a useful addon for a beginner a more experienced player will use Luna with decurse/dispell/remove poison/remove disease and /lunomo macro. This will enable you to see debuffs on raid frames and to remove the debuffs manually with direct control over your debuff removing priorities. Example would be dispelling tanks on Garr and than later on Baron not having to dispell tanks would require you to change your Decursive priorities (not sure how detox works but I assume its similar). Another more important example would be mages having to decurse healers on Lucifron and then players on low health on Gehenas. Proper Gehenas fight is fast and its a waste decursing someone who doesn't actually need healing. Decursing someone on low health is of utmost importance so a heal doesn't get the 75% amount reduction.

Why Luna over other UNIT frame addons?

-An amazing tag system lets you completly customize the text being displayed
-A huge selection of bar textures and fonts to choose from
-Buff timers. (for your own)
-Totem timers
-Shows your mana while in cat / bear form
-XP and Reputation Bar
-You can reset instances via the right click menu
-All bars are positionable in a custom order. You can make the portrait into a bar too or disable it
-Enemy castbar
-Predicts incoming heals on you, your target, party and raid (also shows other people if they have this addon)
-Shows incoming resurrections from cast start till the accept window expires
-Range checker for the party and raid
-Energy ticker
-The fastest healthbars of all the raidframes out there (Actually blizzards are the same since its the same method of updating every frame but don't tell anyone)
-Raidframes show units with aggro by an indicator
-Click casting interface (no 3rd party addon required)
-Mouseover casting system: Use /lunamo or /lunamouseover followed by your spell of choice to make the macro behave like a normal spell button on your bar but when you are over a frame it casts on that target
-Tracks buffs on raid frames (excellent for shamans ancestral healing and healing way as well as the priest version of ancestral healing)
viewtopic.php?f=63&t=5276 thread on Nostalrius forums

Addons I would also recommended
ClassicSnowfall changes the way you use spells and abilities (instead of using upon key release it will use it on key press)
Bongos for action bars, mini map and roll window configuring
VCB for buffs, debuffs and weapons
ocb3 by athene cast bar addon that adds exact latency at the time spell was used
TotemTimers Enhanced viewtopic.php?f=63&t=24422
Outfitter enables you to switch gear sets with a key bind also auto equips gear based on event (for example. driking, mounting, switching to wolf form, etc.). Further explained under Gear Optimization part.
WeaponQuickSwap similar to Outfitter but does not cause any lags on swaps and therefore is very useful during combat

Addon pack here:
https://www.dropbox.com/sh/jnfsge9u8gqm ... rSL5a?dl=0

It includes addons that I haven't listed and explained and if you need more information about them feel free to ask or /w Kailas in game. I try to avoid using any addon that causes errors and so far I have been very successful at it. Supermacro and luna are the only addons I had problems with and this led me to stop using supermacro and finding vanilla macros that work without it. Luna bugging is just the inevitable consequence of luna getting bigger and having more options. Personally I would love it if I had 100% working raid frame without all the special tweeks which than require a time of testing and fixing however luna is best raid frame so I try not to focus to much on its failures to provide 100% function 100% of the time and hope for fast fixes from its developer and use older (properly working) versions mean time.

All healing spells including shields, instants and dispell/remove disease/remove poison should be made as macros with luna mouseover feature ( example: /lunamo Chain Heal(Rank 1) ) and consumables like Greater Fire Prot. Potion, Runes, Healthstone/pot, trinkets should be on your bars and binded.

Lunamouseover macros (each is a separate macro)

  • /lunamo Chain Heal(Rank 1)
  • /lunamo Chain Heal(Rank 2)
  • /lunamo Chain Heal(Rank 3)
  • /lunamo Cure Disease
  • /lunamo Cure Poison
  • /lunamo Healing Wave(Rank 1)
  • /lunamo Healing Wave(Rank 4)
  • /lunamo Healing Wave(Rank 5)
  • /lunamo Healing Wave(Rank 7)
  • /lunamo Healing Wave(Rank 9)
  • /lunamo Lesser Healing Wave(Rank 6)

Autoattack check and use if not on after spell cast and this can be used for every shock spell. 99 represents the position of your auto attack ability on your action bar (in this case auto attack is on the 99th cell/slot of the action bar - if each bar has 10 cells or slots then 99th position would be 9th on 10th bar)
/cast Earth Shock
/script if not IsCurrentAction(99) then UseAction(99) end;

add /target NearestEnemy(); or /target [MobName] to this on top. This is good for tagging mobs

Bandage without losing target
/script p="player";t="target";if(not UnitCanAttack(t, p))then ot=UnitName(t);TargetUnit(p); else ot=nil;end;UseAction(53);if(SpellIsTargeting())then SpellTargetUnit(p); end if(ot) then TargetByName(ot);end

Party chat notifications
  • Mana tide totem
    /script SpellStopCasting()
    /aftercast +done /p Mana Tide Totem Down!
    /script CastSpellByName("Mana Tide Totem(Rank 3)")
  • Tremor totem
    /script SpellStopCasting()
    /aftercast +done /p Tremor Totem Down!
    /script CastSpellByName("Tremor Totem")
  • Nature's Swiftness
    /script SpellStopCasting()
    /aftercast +done /ra Used Nature's Swiftness
    /script CastSpellByName("Nature's Swiftness")

WeaponQuickSwap macro example (change weapon names to fit your needs)
/script WeaponSwap("Aurastone Hammer","Malistar's Defender");

I use 9 action bars for my set up (only 2 visible) and these key binds

Shift modifier
CTRL modifier
Alt for selfcast

Keys: q e r t f c x y s < ¸ 1 2 3 4 5 F1 F2 F3 F4 F5 SCRLDWN SCRLUP MB4 MB5

The idea I follow when keybinding is to have all spells and abilities that have short cooldown, require fast action and are used often close to my left hand fingers which will be mainly over my movement keys.

My keybinds:
W forward
A strafe left
D strafe right
S Auto Attack macro
SS Mana Spring Totem
CTRLS Berserking (Troll Racial)
Q Flame Shock
SQ Flame Shock Rank 1
E Frost Shock
SE Frost Shock Rank 1
T Earthbind Totem
R Tremor Totem
SR Purge
X Fire Nova Totem
SX Searing Totem
Y Lightning Shield
< /lunamo Healing Wave(Rank 1)
1 Lesser Healing Wave(Rank 6)
¸¸ (key left of number 1) /lunamo Healing Wave(Rank 9)
2,3,4 are healing waves
C Lightning Bolt
SC Chain Lightning
G grounding totem
ESC stopcasting without opening menu. I use mainly when I shouldn't move much.
F1 Mana Tide macro
F2 Ghost Wolf
F3 Far sight
F4 Ressurection
MB4 Granades
SMB4 Holy Water
MB5 Push to talk VoIP software (usually i use voice activation)

and others

Due to gaming keyboard F5 and F6 are close to my left hand. WeaponSwap macro
F5 Hand of Edward the Odd + Malistar
F6 Jin'Do's Hexxer + Lei of the Lifegiver

Outfitter keybinds
Up Arrow T1 set
Down Arrow Restoration PvP
Left Arrow Elemental
Right Arrow Chain heal best of MP5 and Healing gear

I like to be able to play one handed in sexy situations if you know what I mean.
SCRLDWN /lunamo Healing Wave(Rank 4)
SCRLUP /lunamo Chain Heal(Rank 1)

SSCRLDWN /lunamo Cure Disease
SSCRLUP /lunamo Cure Poison

CTRLSCRLDWN /lunamo fishing (luna part is a joke)
CTRLSCRLUP i like to keep this free (just because I can)

Keybind similar spells with same binds on different characters. For example I use F for silence/interrupts on every character since i started playing WoW. So on warrior id have pummel in fury, shield bash in arms and prot stances, kick on rogue, silence on mage and warlock(fel hunter)
F Earth Shock
SF Earth Shock Rank 1

6. Communication

If you die your tank will still need to be healed. Make sure others are aware of it.
Look at other healers, be aware of their assignments and their mana. If one dies or goes oom step in and make sure his tank survives.

When someone is standing in fire, taking agro or getting cleaved constantly and you notice it make sure it doesn't happen in the future by discussing it with the person or officers.

Healing channel is used primarily for assignments and notifications through macros.
The chat channels sometimes bug on log out/relog and set up (change the color of the channel to a distinct and easy to spot color)

You will need 2 macros

one to leave channels and one to join

/leave World
/leave channelname


/join World
/join channelname

I also recommend having two separate chat windows; one chat for loot and raid on and one for officer/class channels. Turning off World chat and turning off Detailed loot information (on advanced interface options) while raiding so your window doesn't get spammed.

7. Analyzing realmplayers data

Everyone in raid should use the same addons that realmplayers uses to gather data in order to make the data as precise as possible.


If you want to become a data contributor read here http://realmplayers.com:5555/viewtopic.php?f=14&t=15

Efficient healing vs Raw healing

Efficient healing is the healing you did that was 100% heal and 0% overheal. The more experienced, disciplined and organized a healing team and individual is the more efficient healing there will be in a raid.

Raw Healing is Efficient + Overheal. This shows the effort of the healer (mainly shamans and druids due to priests using up part of their mana to shield). Your raw heal is something you should work on first. Using all your consumables and cooldowns in order to achieve the maximum amount of raw heal you can with the least possible amount of overheal is your goal if you want to top the charts.

Overheal in general (Bad overheal vs Good overheal)
Overheal in itself is not a bad thing. If your overheal is high it means you also do a great raw heal output . After all; if the heal you put through really would have been needed, you would have been more useful than others with less overheal and less raw heal. In short: Better overheal than no heal. Better top all 3 meters (efficient, over and raw heal) than no meter! Because the raid knows they can rely on you as a healing machine if something goes wrong!

Healing over time (HoT) spells can be a big part of your "bad overheal" if you do not use HoTs properly. While you want HoTs on tanks or someone receiving constant damage on most fights a HoT will be overheal (except on tank receiving constant dmg) so HoTs for raid healing aren't efficient on most fights.

Standing in place and spaming heals on one target that is in no danger of receiving damage is of course no use and is also known as bad overheal. Overheal should be a side effect (mistakes) of trying to PREHEAL players in order to minimize the time required to bring everyone to 100% of health after damage received. I can not stress out the importance of PREHEAL. This is the single and most important thing you can do to beat every other healer. If you can predict incoming damage and PREHEAL it your HPS will improve greatly. Not trying to preheal will put you in a place where a bot can outperform you or anyone using those shit addons that autoheal (select appropriate spell rank and cast on one button).

Extrapolating on this: a very strong raw healer (by this I mean doing hix max output of the combined use of mana pool, consumables and cooldowns) has the predisposition to be very strong efficient healer. A very efficient healer with low Raw heal has very low chances of ever becoming a very strong raw healer. This means that as a healer you should work on raw heal first and when you master using all cooldowns and consumables and ending the fight with 0% mana you can concentrate on using that mana more efficiently. When doing a speed run everyone fully buffed and flask it will not be possible to spend all your mana and having some left over is important to continue clearing straight away after a boss fight.

Realmplayers can't tell you if a healer is using his cooldowns, dispelling when required, using consumables like flask, foods etc. and most importantly keeping people alive by shielding / fast reactions on ns and similar actions that require focus and fast reaction. This is something that should be monitored during the raid and healerassist addon does help out with this problem somewhat.

8. Preparation for Raid

Tactics and boss mechanics
In order to perform to the best of your chars capabilities you have to know every fight mechanic to its fine details. Every boss has its own way of affecting your play. On some you have to move, on some you have to dispell etc. Knowing exactly what to do and whats going on during a fight will enable you to focus on your primary task.

There are many guides to all raiding content in vanilla and preparing for upcoming release if you have not done it before has to be of utmost importance for you as it will drastically effect your performance.

Consumables and buffs
Having achieved everything above you now have the prerequisites for the raid to benefit maximally from you using consumables and buffs. Each class has its own required consumables and each boss and your role in a fight can effect consumable usage differently (for example Vael you dont use major mana pots, int food instead of mp5 food, poping greater fire prot pots like you would mana pots in order to avoid pushback on spell casting from the damage)

9. World buffs

Blasted Lands Buffs
+25 Intelligence for one hour, on use consumable. Mats required are 10 basilisk brains , 2 vulture gizzards at the bloodelfs in north blasted lands. Lasts one hour

Felwood Songflower buff
+15 stats and +5% crit for one hour (Requires Cenarion Beacon! Farm for at least 2x Cenarion Plant Salve). Lasts one hour

Dire Maul tribute buffs
3% spell crit, 15% stamina, 200 Attack power, lasts two hours

Dragon head buff
10% spell crit, 5% physical crit, 140 Attack power (turning in onyxia or nefarian head - nefarian head buff not wroking at the moment), lasts two hours

Heart of Hakkar buff (turning in heart of hakkar at zandalar isle)
10% all stats, lasts two hours

Darkmoon Fair buff
+10% Intelligence (2-2 answers to the npc questions) available once a month for a week alternating between Goldshire and Thunder Bluff. Lasts two hours

I recommend taking Cerebral Cortex Compound, farming 2x cenarion plant salve and taking Felwood buff last if possible as it lasts only 1 hour. The order in which you take the rest depends on how many characters you have, do you have a cleared dm id, is DMF in TB or in goldshire, is your guild poping (or leeching) a head and heart buffs etc.

If you have any questions or want to add something feel free to post here or /w me in game
Updates continue on https://forum.elysium-project.org/topic ... ing-guide/
Last edited by Kailas on Tue Jan 24, 2017 1:24 am, edited 53 times in total.
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Re: Healing Guide (How not to suck as a healing team)

by Umrad » Mon Nov 23, 2015 10:42 pm

Great post man, definitely going to check out that oCB addon.
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Re: Healing Guide (How not to suck as a healing team)

by Arev » Mon Nov 23, 2015 10:50 pm

sticky material imo
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Re: Healing Guide (How not to suck as a healing team)

by Kailas » Tue Nov 24, 2015 1:38 am

Added addon pack link. Thanks for the kind words ^^
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Re: Healing Guide (The base for a healing team)

by Jeniwyn » Tue Nov 24, 2015 11:55 am

Priests would primarily keep people from death by shielding when in danger (low health/dots etc). 

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Re: Healing Guide (The base for a healing team)

by Kailas » Tue Nov 24, 2015 12:51 pm

Jeniwyn wrote:
Priests would primarily keep people from death by shielding when in danger (low health/dots etc). 


UPDATED. Know it sucks but priests are the only ones that can shield. Most priests dont care for shielding as it doesn't benefit their HPS but there is no one else that can shield (same goes for dispelling on horde) :P
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Re: Healing Guide (The base for a healing team)

by Jeniwyn » Tue Nov 24, 2015 4:40 pm

Shield sees use, but the reason it is fairly fringe is its bad scaling and the general unpredictability of much raid damage.

It sure has its uses, it's not without reason I have it bound to right click, but overuse leads to inefficient healing and that in turn hurts the heal team as a whole.

Overall I'd just cut the class section and leave that part to the specific class forums if someone wants to make a guide there.
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Re: Healing Guide (The base for a healing team)

by Kailas » Sun Dec 06, 2015 2:30 pm

It already is just basics and I point out I focus more on shamans. If you need details concerning priests and druids check class forums
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Re: Healing Guide (The base for a healing team)

by Jeniwyn » Mon Dec 07, 2015 10:50 am

The reason I'm complaining is that I think the guide overall is good and unique. If you really want to keep the class specific texts in then I suggest something like this for the priest quickie to improve accuracy:

Priests will be a tank healer, raid healer or a mix thereof depending on setup and encounter. You will often cast Prayer of Healing on your own group (on horde usually in ranged groups since shamans normally are assigned to melee grps and on alliance most often in melee groups due to more frequent aoe damage on such groups) and keep people from death by shielding when in danger (low health/dots etc).
Can spec into Power Infusion to boost casters or deep holy for more healing. Can also spec 20 points in shadow to provide Shadow Weaving (+15% shadow debuff) if your setup doesn't include a pure Shadow Priest.
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Re: Healing Guide (The base for a healing team)

by Kailas » Tue Dec 08, 2015 7:38 pm

No problem I am happy to correct any mistakes or add to the guide to make it better. Thanks for feedback
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