Prot Paladin vs Prot Warrior single target threat debate...

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Re: Prot Paladin vs Prot Warrior single target threat debate

by Problazer » Fri Mar 04, 2016 6:10 pm

What are the two jobs of a tank?

Keep agro

Avoid damage.

Do you paly tank fanboys understand crushing blow and crit mechanics? Warlocks can get really high threat also, it means nothing if you die to 150% and 200% damage auto attacks :lol:.

I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by smilkovpetko » Fri Mar 04, 2016 6:37 pm

Problazer wrote:What are the two jobs of a tank?

Keep agro

Avoid damage.

Do you paly tank fanboys understand crushing blow and crit mechanics? Warlocks can get really high threat also, it means nothing if you die to 150% and 200% damage auto attacks :lol:.

I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.


Funny you start with propaganda ignoring the main page discussion regarding threats and how they work.

Keep agro


AoE or Single Target threats no matter what - paladin using Spell damage weapon will turn warrior into Dust . (thanks to Judgement of Light which Theloras also expose as trick) threats will be even doubled than the original mechanic.

Avoid damage.


Avoid means = completely avoid (parry,dodge or miss)

This is what Warriors are weaker than Paladins ^
(paladins thanks to offsets and talent tree make this real)

Do you paly tank fanboys understand crushing blow and crit mechanics?


Crit = Def cap = no crits.
Crushing blow = Warrior will be immune on 2 hits (while next 2 hits he have enormous amount of chance to eat the next 2 crushing blows)
Paladin = can't get immune on crushing blows but thanks to 100% active Holy shield he always sit on lowest chance to eat crushing blows.

After all = Crushing blow = Armor Reduction = Crushing jokes damage scratch like little kitty and do nothing dmg.

I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.


I have already made list where Paladins are Flat out better than Warriors.

-Garr = Single Paladin Maintank can do the job of 4 Warrior Tanks and 4 Warlocks combined.
-Sulfuron Harbinger = Single Paladin Maintank can do the job of 3 Warrior Tanks.
-Ouro = Single Paladin Can AOE all Trash and Tank the Boss at same time.
-The Prophet Skeram = Paladin can Solo Tank Boss together with his Clones.
-Broodlord = Where this is Warriors Main Aggro Issue , Paladin is doing 3 times more Aggro and Damage Dealers don't have to wait at all.
-Neffarian = Paladin's don't need Berserker Stance and Holy Damage can still increase Aggro when Boss
use Paladin Class Call.
-Thaddius = Paladin increases it's Melee and Spell at a same time with the debuffs, this affect extremely his Threats compare to Poor Warriors so Damage Dealers can go crazy nuking.
-C'thun = Paladin Can Tank the Claws at p3 and Heal at same time.
-Kel'Thuzad = Exorcism is the best "Taunt" anytime when boss does his Mindcontrol and wipe out everyone's aggro, Meanwhile Warriors have enormous issue because Boss is immune to Taunt.
-Onyxia = Aoe babys + immune to Taunt <3.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by Theloras » Fri Mar 04, 2016 7:42 pm

Problazer wrote:What are the two jobs of a tank?

Keep agro

Avoid damage.

Do you paly tank fanboys understand crushing blow and crit mechanics? Warlocks can get really high threat also, it means nothing if you die to 150% and 200% damage auto attacks :lol:.

I love the idea of paladin tanks for the 1% of fights where they are useful. But lets just remember that this is vanilla and paladins are only worth a spot in a raid if they are healing.


deflect/derail moar bro

this thread was only looking at threat generation comparing Paladin vs Warrior
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Re: Prot Paladin vs Prot Warrior single target threat debate

by Theloras » Fri Mar 04, 2016 7:52 pm

Datruth wrote:Why is this still being circlejerked and theorycrafted on the forums? Put it to the test, you've had 1 year to make it happen and "silence the haters" instead you spend insane amounts of hours on spreading this pala propaganda


I'm not a Main Tank - never wanted to be (that's Duki and Cysthen's bag not mine).

I'm fine AoE tanking in raids or pew pewing on single target bosses.

The point of this thread was merely looking at the threat generation of both Judgement of Light and the the 8 set bonus of Paladin Tier 1 Lawbringer.

In a threat point for threat point contest between a warrior vs paladin - if the Paladin puts up Judgement of Light, then it's no contest.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by zmandude24 » Fri Mar 04, 2016 10:28 pm

Problazer wrote:Do you paly tank fanboys understand crushing blow and crit mechanics? Warlocks can get really high threat also, it means nothing if you die to 150% and 200% damage auto attacks :lol:.

First off, no need to be a dick about it. Second, you are right about there being no viable way for pally tanks to push crushing blows off of the table since their holy shield ability only increases block chance by 30% for 4 attacks with a 10s cooldown. Compare that to a prot warrior's shield block with the talent (+75% block chance for 2 attacks and a 5s cooldown). They have the same amount of attacks blocked per minute but in order to push crushing blows off of the table as a pally, you need to have 72.5% avoidance plus block, which is impossible in vanilla for any class. Pally tanks look awesome for drunk farm runs due to much more threat and the extra damage they take isn't much of an issue with overgeared healers, so I will let paladins tank MC when it's on drunk farm. However, they won't tank in most fights when we are progressing.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by zmandude24 » Fri Mar 04, 2016 11:03 pm

smilkovpetko wrote:-Garr = Single Paladin Maintank can do the job of 4 Warrior Tanks and 4 Warlocks combined.
-Sulfuron Harbinger = Single Paladin Maintank can do the job of 3 Warrior Tanks.
-Ouro = Single Paladin Can AOE all Trash and Tank the Boss at same time.
-The Prophet Skeram = Paladin can Solo Tank Boss together with his Clones.
-Broodlord = Where this is Warriors Main Aggro Issue , Paladin is doing 3 times more Aggro and Damage Dealers don't have to wait at all.

Good luck with that in progression when you are taking MASSIVE DAMAGE to the point where you will go from full health to 0 in just 1 or 2 seconds.

smilkovpetko wrote:-Neffarian = Paladin's don't need Berserker Stance and Holy Damage can still increase Aggro when Boss
use Paladin Class Call.
-C'thun = Paladin Can Tank the Claws at p3 and Heal at same time.
-Kel'Thuzad = Exorcism is the best "Taunt" anytime when boss does his Mindcontrol and wipe out everyone's aggro, Meanwhile Warriors have enormous issue because Boss is immune to Taunt.

That still doesn't address the issue of the extra damage you take compared to a warrior.

smilkovpetko wrote:-Thaddius = Paladin increases it's Melee and Spell at a same time with the debuffs, this affect extremely his Threats compare to Poor Warriors so Damage Dealers can go crazy nuking.
-Onyxia = Aoe babys + immune to Taunt <3.

Well, you got a point there considering those bosses don't hit very hard and are threat sensitive.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by Plask » Sat Mar 05, 2016 2:15 am

Best thing with Paladin tanks is that they can also use Thunderfury, imagine the threat
Sidesprang wrote:Defcap is overrated at current state of the game.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by smilkovpetko » Sat Mar 05, 2016 2:27 am

Plask wrote:Best thing with Paladin tanks is that they can also use Thunderfury, imagine the threat


that is bad threat , spell damage weapon is our real threat.
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Re: Prot Paladin vs Prot Warrior single target threat debate

by smilkovpetko » Sat Mar 05, 2016 2:30 am

zmandude24 wrote:
smilkovpetko wrote:-Garr = Single Paladin Maintank can do the job of 4 Warrior Tanks and 4 Warlocks combined.
-Sulfuron Harbinger = Single Paladin Maintank can do the job of 3 Warrior Tanks.
-Ouro = Single Paladin Can AOE all Trash and Tank the Boss at same time.
-The Prophet Skeram = Paladin can Solo Tank Boss together with his Clones.
-Broodlord = Where this is Warriors Main Aggro Issue , Paladin is doing 3 times more Aggro and Damage Dealers don't have to wait at all.

Good luck with that in progression when you are taking MASSIVE DAMAGE to the point where you will go from full health to 0 in just 1 or 2 seconds.

smilkovpetko wrote:-Neffarian = Paladin's don't need Berserker Stance and Holy Damage can still increase Aggro when Boss
use Paladin Class Call.
-C'thun = Paladin Can Tank the Claws at p3 and Heal at same time.
-Kel'Thuzad = Exorcism is the best "Taunt" anytime when boss does his Mindcontrol and wipe out everyone's aggro, Meanwhile Warriors have enormous issue because Boss is immune to Taunt.

That still doesn't address the issue of the extra damage you take compared to a warrior.

smilkovpetko wrote:-Thaddius = Paladin increases it's Melee and Spell at a same time with the debuffs, this affect extremely his Threats compare to Poor Warriors so Damage Dealers can go crazy nuking.
-Onyxia = Aoe babys + immune to Taunt <3.

Well, you got a point there considering those bosses don't hit very hard and are threat sensitive.



Good luck with that in progression when you are taking MASSIVE DAMAGE to the point where you will go from full health to 0 in just 1 or 2 seconds.


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Which was the Boss fights that hit hardest in the game ?
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Re: Prot Paladin vs Prot Warrior single target threat debate

by reysode » Mon Mar 07, 2016 12:09 pm

tl;dr: i dont know how to ragedump properly so paladin is better
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