Improve the Warlock experience past 1.12?

Discuss anything here. But do not forget that our rules still apply !

Improve the Warlock experience past 1.12?

by Valo » Fri Jun 05, 2015 4:46 pm

Is there any plans to improve the Vanilla experience past 1.12? Like introduce some BC talents and such?

As you may know, one thing wich has been holding melee Warlocks with firestone back has been lack of an ability dual-wield. If warlocks could dual-wield daggers and swords, and firestones could be applied on a weapon instead of being held in the off-hand, the damage they deal with firestones would increase dramatically. If only Warlocks could learn dual-wield at level 20 from a trainer, this would solve alot of the problems that melee warlocks face. Consequently, it should actually also make the improved firestone talent somewhat useful.

Toughts?
Last edited by Valo on Fri Jun 05, 2015 5:09 pm, edited 2 times in total.
Valo
Private
Private
 

Re: Improve the Warlock experience past 1.12?

by Bioness » Fri Jun 05, 2015 4:48 pm

1) Warlocks have never been able to dual wield

2) If you are meleeing as any spellcaster, you need to uninstall the game right now

3) HELL TO THE FUCKING NAW
User avatar
Bioness
Knight-Lieutenant
Knight-Lieutenant
 

Re: Improve the Warlock experience past 1.12?

by Valo » Fri Jun 05, 2015 5:00 pm

Bioness wrote:1) Warlocks have never been able to dual wield


That's true, but they do have abilities like firestones which, if they were applied to a weapon instead of being held in offhand, could actually make melee warlocks useable.

Bioness wrote:2) If you are meleeing as any spellcaster, you need to uninstall the game right now


This isn't WoD. In Vanilla, the role and purpose of classes were a lot more ambigious than they are in WoD. You may remember survival hunters with the lacerate, for example. Melee Warlocks with firestone falls into that same catergory.
Last edited by Valo on Fri Jun 05, 2015 5:16 pm, edited 2 times in total.
Valo
Private
Private
 

Re: Improve the Warlock experience past 1.12?

by PanTheSatyr » Fri Jun 05, 2015 5:16 pm

Troll Level 2/10
PvP Realm
Malachic - Lv 60 Mage (Frost)
Malapriest - Lv 60 Priest (Heals)
Malahunt - Lv 60 Hunter (Bang/Twang)

♫ Dance with Pan and Drink with Bacchus! ♫
User avatar
PanTheSatyr
Sergeant Major
Sergeant Major
 

Re: Improve the Warlock experience past 1.12?

by Terranaut » Fri Jun 05, 2015 5:30 pm

you either need to take some trolling lessons or kill yourself
Terranaut
Sergeant
Sergeant
 

Re: Improve the Warlock experience past 1.12?

by Bioness » Fri Jun 05, 2015 6:24 pm

Valo wrote:
Bioness wrote:1) Warlocks have never been able to dual wield


That's true, but they do have abilities like firestones which, if they were applied to a weapon instead of being held in offhand, could actually make melee warlocks useable.

Bioness wrote:2) If you are meleeing as any spellcaster, you need to uninstall the game right now


This isn't WoD. In Vanilla, the role and purpose of classes were a lot more ambigious than they are in WoD. You may remember survival hunters with the lacerate, for example. Melee Warlocks with firestone falls into that same catergory.


Image
User avatar
Bioness
Knight-Lieutenant
Knight-Lieutenant
 

Re: Improve the Warlock experience past 1.12?

by Keldan » Fri Jun 05, 2015 7:51 pm

As you said, this is not WoD. This is Vanilla, and as such, the gameplay will stay the same. There are many custom servers on the Internet and you're also free to create your own.
I understand what you want and honestly your propositions could be good game design ideas. I just think they don't fit here.
User avatar
Keldan
Sergeant
Sergeant
 

Re: Improve the Warlock experience past 1.12?

by Emberalus » Fri Feb 10, 2017 1:14 am

Bioness wrote:1) Warlocks have never been able to dual wield

2) If you are meleeing as any spellcaster, you need to uninstall the game right now

3) HELL TO THE FUCKING NAW


I disagree, melee warlock is a decent leveling specc, it does sound really strange but with a decent leveling specialisation I frankly mean till about level 30, why? Well there's a few things that make this viable:

-Between every wand attack you can reset the animation of the attack with your auto attack, if this makes any sense. Basically if you bind your wand on Q and your auto-attack on E With the correct timing you can cancel the wand animation with your auto-attack (E) and cause an auto-attack, then attack with your wand again. This gives you a huge attack speed,
-You can simply pull a mob with immolate+Corruption (If it's a long fight, apply COA first) And just combo your auto-attacks, you will never get out of mana ever!
-It's difficult to explain but you're able to tank more mobs with this method, playing with a voidwalker,

How do you play melee warlock the CORRECT way:
-Replace your intellect with Agility and your Spirit with Strength, (Warlocks never really relied on spirit but early leveling you had a lot of spirit due to how it stacks with Imp drain soul)

So Instead of:
-Spell damage>Stamina>Int>Spirit

You've got something like:
-Spell damage>Agility>Strength>Stamina

It is pretty viable I've tried it many of times.
Emberalus
Tester
 


Return to Off topic

cron