Re: [GUIDE] 1.12.1 Warrior Macros
Posted:
Sat Nov 11, 2017 4:05 pm
by Lorso
this macro
/run if not IsCurrentAction(24) then UseAction(24) end;
/run CastSpellByName("sunder armor")
does bug KTM 1.35
and gives negative aggro
Re: [GUIDE] 1.12.1 Warrior Macros
Posted:
Fri Jan 05, 2018 6:56 pm
by Parovozx
every time i googled vanilla warrior macros, i find this useless thread.
to fill content usable i post simple macro.
intercept, if no rage blood rage ( bers chapter)
/script if UnitMana("Player") < 10 and UnitAffectingCombat("Player") then CastSpellByName"Bloodrage" elseif UnitAffectingCombat("Player") then CastSpellByName"Intercept" else CastShapeshiftForm(1) end
no one post a auto overpower macro, but its can be made on 1.2.1
or auto battle shout like this.
function Baka2() CastSpellByName"Battle Shout" end
function Baka1() if UnitMana("Player") > 9 then Baka2() end end
function Baka() b1=0 for i=1,8 do t=UnitBuff("Player", i) if (t and string.find(t,"Ability_Warrior_BattleShout")) then b1=1 end end if b1==0 then Baka1() end; end
many of us played in 2004 but where is brain out ?
pre BC i wrote macro like this in one button.
if fear will of forsaken or bers rage
over (any stance, back to bers)
rend if gone , rage >9
execute if rage >14
Mortal if rage >29
Heroic if rage >64
Battle shout if rage > 9
hamstring apply if gone, rage >9
mb someone can do it now. and post usable macros for us.