Silent wrote:Hi ²
All these spec were and are still viable, it's simply a matter of how you like to play.
- Are you a hit'n'run rogue ? So you go Seal Fate, you do PHAT burst and you vanish.
- A "support" rogue ? Then you spec Hemo, plenty of cd, huge survability, possibility of burst...
I personally played it through all vanilla, loved the large range of possibility, well-prepared assault (on plate), full burst (casters), full-evade-fuck-everyone-can't-catch-me (warsong flags) etc...
I even raided BWL as Hemo spec !
- A "real" rogue (WITH DAGGERS §§) ? Hybrid, good burst, good survability, great possibilities.
I tried this way when I was on Nostalrius 2 years ago.You can add Sword Combat, even worst than SF, for Zerkers, but great Imp talents (Sprint & Kick). Efficient against armored...
Personally, I can't go PvP without 5/5 Cam, I'm played a lot stealthed, even for moving, surprise is essential for rogue, that's why we're not at full potential in a BG..
Unlike casters, gear is very important, so Hemo spec is better if we're not well geared.
Daggers spec needs stuff, and specifics things : energy (5/8 T1 is a must) and instant energy (tea, ZG trinket or even 4/8 D2). With these, you're beast. And unbalanced for others
But a good rogue is a player with reflexes and a brain, which can make a good use of all his skills, at the right moment and who is looking at everything that surround him to make profit of it. (MacGiver.)