The truth about Cold Blood

Re: The truth about Cold Blood

by Bluefear » Sun Apr 03, 2016 1:53 am

arguing over this isnt worth it anymore. Go hemo daggers or something and knock yourself out, kiddo
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Re: The truth about Cold Blood

by Slicy » Mon Jan 08, 2018 6:42 pm

Epic fail post.

You never played a single BG in your vanilla rogue career if you think CB is worthless.

Being able to guarantee a 5 cp Evi crit on a key target such as a lone anchor of an AB flag, a FC or healer in WSG is extremely relevant. Burst on demand and you have it up almost everytime you want/need it.

Let's not mention how strong it is as well in a random 1v1 scenario.

This is exactly like those ppl who put points in Improved EA because others do, but end up never using it (which is right, it's an extremely niche use in pvp as you will almost always have better finishers to use in most situations) and just run around with basically 2 unspent talent points everytime they are in a pvp spec.

A mix of Improved and Vile Poisons is the way to go, it's relevant in all situations. Forget about the rest of the options for these spare talent points, they're all subpar compared to definitively reducing bad cripp RNG fucking you up royally against any somewhat brained opponent, and outplaying an anti venom/poison resi elixir/dispel spam.
Grand Marshal Scarab Lord Slicy "Baguette"
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Re: The truth about Cold Blood

by stealthrogue » Tue Jan 09, 2018 11:52 pm

Slicy wrote:Epic fail post.

You never played a single BG in your vanilla rogue career if you think CB is worthless.

Being able to guarantee a 5 cp Evi crit on a key target such as a lone anchor of an AB flag, a FC or healer in WSG is extremely relevant. Burst on demand and you have it up almost everytime you want/need it.

Let's not mention how strong it is as well in a random 1v1 scenario.

This is exactly like those ppl who put points in Improved EA because others do, but end up never using it (which is right, it's an extremely niche use in pvp as you will almost always have better finishers to use in most situations) and just run around with basically 2 unspent talent points everytime they are in a pvp spec.

A mix of Improved and Vile Poisons is the way to go, it's relevant in all situations. Forget about the rest of the options for these spare talent points, they're all subpar compared to definitively reducing bad cripp RNG fucking you up royally against any somewhat brained opponent, and outplaying an anti venom/poison resi elixir/dispel spam.


Hey slicy, I can see that you have a lot of experience with rogue on vanilla, could you answer me a couple questions, please?

Is it just me or the Heightned Senses talent seems to be pretty bad? It only gives you 6 stealth detection.

Whats your opinion on the premed build this guy posted above you? It looks pretty good since Premed has only 2min cooldown while CB has 3min, and you'll get extra 10% atk power, with 2 extra combo points and Initiative you could get 5CP only on your opener.

Also, could you rate this build I'm using: http://db.vanillagaming.org/?talent#fhebRxzZhZxMeochRo

I heard a lot of people saying murder doesnt work on PvP and other saying it does work, but I'm not sure, and I dont know if its worth to get this talent, but 2% overall damage doesnt seems to be bad.

Thanks.
stealthrogue
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