Auto Shot AddOn = Temporary Solution

Auto Shot AddOn = Temporary Solution

by raisnilt » Wed May 27, 2015 12:00 am

Hey, until they fix Auto Shot i created an AddOn to solve the problem temporary.
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Download http://sourceforge.net/projects/raiswot ... r/download
PrintScreen http://www.kephost.com/images/2015/05/2 ... toShot.png

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Options:
  1. open "rais_AutoShot.lua" with notepad
  2. Set the position and size of the bar http://www.kephost.com/images/2015/11/27/table.jpg
  3. Remove AimedShot Bar http://www.kephost.com/images/2015/07/0 ... Toggle.png
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Negatives
  • After ALT+Z the AimedShot-Timer wont work until reload
  • AimedCastBar wont disappear [if CastBar addon]
  • AimedShot-Timer doesn't work if u click it from spellbook
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Methods
  • To solve the no "SPELLCAST_STOP" event problem i used another event. Cause when u finished AutoShotCasting another event also fired "ITEM_LOCK_CHANGED". I think thats happen because 1ammo (arrow) picked up from the inventory.Still hope they will fix the bug soon (even if i dont play much, lol)
  • AimedShot from [SHunterTimers]
    • Macros: CastSpell / CastSpellByName
    • ActionBar: Click / Bind
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Update
  • 2015.08.28: fix Aimed Shot castTime not always 3sec.
  • 2015.07.11: rework Aimed_CastTime always 3sec.
  • 2015.07.06: fix first AutoShot after AimedShot.
  • 2015.07.01: fix Aimed Shot castTime not always 3sec.
  • 2015.06.19: fix Aimed Shot bug & ALT+Z hide.
  • 2015.06.13: fix Multi-Shot bug.
  • 2015.05.28: fix interrupt bug.
  • 2015.05.27: fix width resize issue.
  • 2015.05.27: fix the issue from other ability (concussive shot) also using ammo.
Last edited by raisnilt on Fri Nov 27, 2015 4:12 pm, edited 29 times in total.
[A] Trollvadász
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Re: Auto Shot AddOn = Temporary Solution

by pheonomic » Wed May 27, 2015 11:38 am

thank you for that, works like a charm
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Re: Auto Shot AddOn = Temporary Solution

by Gnago » Wed May 27, 2015 12:10 pm

Very good, nice work!
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Re: Auto Shot AddOn = Temporary Solution

by gavman420SSJ » Wed May 27, 2015 3:23 pm

what's the issue with autoshot?
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Re: Auto Shot AddOn = Temporary Solution

by DeeMarie » Thu May 28, 2015 1:45 am

Autoshot timers don't currently work due to the Spellcast_Stop event not working on Nos. The OP has found an ingenius work around that uses another event that does work. Testing it now in MC :)
Nostalrused...
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Re: Auto Shot AddOn = Temporary Solution

by raisnilt » Thu May 28, 2015 2:07 am

Thanks for the feedback, i hope you enjoy.
Also updated once again
  • fix the interrupt = moving or casting a spell while shooting
  • changed the AutoShotCastingTime from 0,5s to 0,65s. Seems more close to how it works now (at least from my experience).
[A] Trollvadász
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Re: Auto Shot AddOn = Temporary Solution

by Devilhunter » Mon Jun 01, 2015 12:20 am

Nice work bro !

I'am not a huge fan of the visual, but seems to work.
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Re: Auto Shot AddOn = Temporary Solution

by Etrigan » Thu Jun 04, 2015 5:52 pm

This is a very nice addon, cheers!

One problem I noticed: if you cast multi-shot during the cast time of auto shot, the addon will start a cooldown timer for your auto shot when the multi-shot fires. The casting of auto shot is delayed by the cast time of multi-shot, so your next cooldown bar from the addon is inaccurate and finishes too soon.

There is a similar issue with Aimed Shot. The addon sees Aimed Shot as an auto shot and triggers too early.
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Re: Auto Shot AddOn = Temporary Solution

by raisnilt » Sat Jun 06, 2015 5:21 pm

Thank you for letting me know these bugs.
When i reach lvl18 (to learn multi-shot) i'll try to fix them.
But I dont play much, and also cannot promise anything cause now i think i cant find a method to make difference between AA&MS/AS. But when i'll learn multi-shot ill see exactly what i can do.

And again thx for let me know, if u find anything else just say.thx
[A] Trollvadász
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Re: Auto Shot AddOn = Temporary Solution

by keil » Mon Jun 08, 2015 11:35 am

I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?
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