Re: how to heal <60
Posted: Sat Oct 17, 2015 9:04 am
Some tips:
-Practice cast cancelling. Queue up a big heal (should heal about half his HP, max) on your tank, cancel before it finishes if he doesn't need it by moving. Queue it up again, cancel if he doesn't need it. This allows you to benefit from Spirit regen when Mana is an issue, and makes sure that if the tank does take spike damage, you've already got a big heal incoming.
-Be cautious on pulls, especially with pug tanks. Pay attention to the screen: if you heal the tank and the mobs make a beeline for you, Fade pre-emptively. In a similar vein, avoid using Power Word Shield before pulls. It's generally not needed and makes getting initial threat for a warrior a lot more hairy. If you want to make sure you have a buffer on a hard pull, use Renew, or try cast cancelling, as described above.
-Practice healing at close to max distance. Mobs can cleave or AoE. If a mob breaks off a tank, it gives you more time to Fade.
-Avoid Flash Heal. It's a bad habit. It'll do in a pinch but it's really, really mana hungry. Similar argument for PWS. Spamming Flash Heal will save your party in the short term but will screw you in the long term mana wise, unless the fight's almost over.
-Bind a key to "assist target", or get a mod that shows you the target of a target. Every so often, use it on the tank, especially if he sucks. You'll learn which of your allies (including yourself) is going to need a PWS to survive.
-Have a couple of mana potions handy. The CD is relatively short, and they'll save your ass in emergencies.
-As for deranking, don't even worry about it while leveling. If you really want to eke out more performance, your "big" heal shouldn't heal for more than 50% of the tank's HP. You should generally leave Flash Heal at max rank, as when you do need it, you'll want it to do more healing.
You have a LOT of room for error at the earlier levels. The earlier will help you when you are tackling more difficult content, but they're good habits to practice.
-Practice cast cancelling. Queue up a big heal (should heal about half his HP, max) on your tank, cancel before it finishes if he doesn't need it by moving. Queue it up again, cancel if he doesn't need it. This allows you to benefit from Spirit regen when Mana is an issue, and makes sure that if the tank does take spike damage, you've already got a big heal incoming.
-Be cautious on pulls, especially with pug tanks. Pay attention to the screen: if you heal the tank and the mobs make a beeline for you, Fade pre-emptively. In a similar vein, avoid using Power Word Shield before pulls. It's generally not needed and makes getting initial threat for a warrior a lot more hairy. If you want to make sure you have a buffer on a hard pull, use Renew, or try cast cancelling, as described above.
-Practice healing at close to max distance. Mobs can cleave or AoE. If a mob breaks off a tank, it gives you more time to Fade.
-Avoid Flash Heal. It's a bad habit. It'll do in a pinch but it's really, really mana hungry. Similar argument for PWS. Spamming Flash Heal will save your party in the short term but will screw you in the long term mana wise, unless the fight's almost over.
-Bind a key to "assist target", or get a mod that shows you the target of a target. Every so often, use it on the tank, especially if he sucks. You'll learn which of your allies (including yourself) is going to need a PWS to survive.
-Have a couple of mana potions handy. The CD is relatively short, and they'll save your ass in emergencies.
-As for deranking, don't even worry about it while leveling. If you really want to eke out more performance, your "big" heal shouldn't heal for more than 50% of the tank's HP. You should generally leave Flash Heal at max rank, as when you do need it, you'll want it to do more healing.
You have a LOT of room for error at the earlier levels. The earlier will help you when you are tackling more difficult content, but they're good habits to practice.