gotmilk0112 wrote:Don't know why people keep pushing this "healing is the absolute best stat, way better than int" thing, it's kinda wrong. If you ignore int and stack healing to downrank, you're just offsetting the inevitable lack of max mana to do the same amount of healing.
How much mana would you lose, and how much healing? Don't just assume.
http://vanilla-wow.wikia.com/wiki/Attributes1 INT = 15 mana, and 60 INT = 1% crit roughly.
http://wowwiki.wikia.com/wiki/Healing_comparisonThe worst scaling spell for +healing that I see is Flash Heal (except shield) with 42.86%.
We'll use Lesser heal 2 as an example, and we can safely assume it scales equally or higher.
Lesser Heal 2 costs 45 mana, and heals between 71-86 (78 average).
Lets say we have an item with 6 INT (90 mana), and an item with +20 healing.
How much + healing is necessary to be worth sacrificing a relative and specific amount of INT?http://db.vanillagaming.org/?spell=2052 ... -npc:0-2+1One Lesser Heal 2 would grant a free 8 healing per cast
at minimum. (20 healing * 40.82% scaling = 8.164)
6 INT gives you two extra heals at 90 mana total.
Extra INT is worthless if you still have mana at the end of the fight because those extra heals weren't necessary. Except a minimal amount of crit and faster weapon skills (woo). But what if you run out of mana? How many heals with +20 healing would have to be used during a fight for it to make up for the loss of healing from having two extra casts with 6 int?
Two heals do 156 healing (78 average * 2).
156 / 8 (bonus from +20 healing) = 19.5 casts to make up for it.
Therefore, you'd have to cast 19 heals minimum to make up for the loss of 6 int with +20 bonus healing and 40.82 scaling. And Lesser Heal probably scales closer to 80% based on the scaling of Greater Heal. I just can't find that info.
"So what? I don't get it."
Imagine a dungeon scenario. How many pulls can you go until you have to drink - Until you need the extra two heals from 6 INT? Based on my experience, I could easily cast over 19 Lesser Heals rank 2 before I have to drink. Therefore, +20 healing is > than 6 INT because its "manaless" healing that makes up for the loss (two extra heals with 6 INT). And if its boss fight that runs you OOM without the ability to drink, then we can safely assume we'd cast more than 19 heals during that as well, thus proving the same point.
So +healing is almost always better, until you have a disproportionate amount of INT or other stats. Which would only increase the number of heals required (during a specified amount of time, like a boss) before going OOM to make up for it. Which could still be argued, because how many heals could you actually cast before running OOM from any specific amount of time? Many, to say the least. And if you think OOM is irrelevant to the argument, then understand it works the same way as RAM. There's no point in having 200GB of RAM just to play WoW if you're not using it and it offers no other bonuses from having it.
TLDR: As long can cast enough heals with + healing (bonus only) that equal or exceed the amount you would get from INT (alone) before going OOM, +healing is better. And if you're exceeding that number, then you're getting "more mana" than you would with relative INT from the extra healing.