gotmilk0112 wrote:Some people have calculated that for shorter fights (2-3 min), int is worth 2.3 times more than healing. And since almost every fight before BWL is under 3 minutes...yeah.
Don't know why people keep pushing this "healing is the absolute best stat, way better than int" thing, it's kinda wrong. If you ignore int and stack healing to downrank, you're just offsetting the inevitable lack of max mana to do the same amount of healing.
Well, no not really.
With no +healing each rank of your healing spells has roughly the same health per mana. As you add +healing the mana cost per HP healed goes down way faster on lower ranks. This is because of the total amount healed by the spell, a certain percentage is base healing and the rest is from your +heal. The base healing costs mana and the health from +healing is free. Lower ranked spells have a smaller percentage of total healing that is from the base healing so their health per mana goes up way faster.
You also have to consider that int adds a limited resource where as +heal is applied to every cast for free. That means +heal stacks with mana regen where as int does not.
If you are looking at only casting 1 heal for an entire fight, then yes they are about equal. If you want to spam healing on the tank for the entire fight then int is not going to help you.
Most people focus on over healing and healing meters WAY too much. The leading cause of tank death is not healers running out of mana or not landing big enough heals, it's heals not landing at the right time. If your are healing a tank and you don't run out of mana then it really really does not matter how much you over heal. When you are looking at spamming heals for the longest amount of time possible you are always going to be using your lowest rank heal unless it's a really short fight.
Here's the mana cost per second of spamming various ranks of heals:
Heal (Rank 1): 53
Heal (Rank 2): 70
Heal (Rank 3): 87
Heal (Rank 4): 104
GHeal (Rank 1): 126
GHeal (Rank 2): 155
GHeal (Rank 3): 185
GHeal (Rank 4): 223
Notice that the mana cost per second goes up by 17 for each rank of Heal but for GHeal it's a jump of 29, 30, 38.
With my current gear I can spam heal rank 2 for about 110s without using any potions and without raid buffs (that is including regen). For rank 3 I can only spam for about 80s. If I want to up-rank to Heal Rank 3 I need another 30 seconds of mana and Heal Rank 3 uses 87 mana per second, so that is 2610 mana or 174 int. If I need to spam heals for as long as possible, ranking up is not an option.
Another thing to consider is mana regen. It doesn't matter what rank of spell you are spamming, your mana regen is going to be the same. If you regen 14 mana per second (about what I have now) that extends the time that you can spam Heal Rank 2 by WAY more than it extends the time of a higher rank. This is because the ratio between your mana regen per second and your mana usage per second is way lower than for a higher rank spell.
In short, on any fight where mana is actually an issue (i.e. not a short fight) then using your lowest rank spell is always best because you don't have to cancel heals and your raid is landing heals on the tank WAY more often so the tank doesn't die. +heal also happens to scale with lower rank spells way better than higher rank spells and the same goes for mana regen.
The theory crafters are not taking into account factors like the frequency of heals landing on a tank or the increased impact of mana regen on lower rank spells when they come up with numbers like 1 int = 2.3 +heal.
The great thing about +heal is that you can still up-rank on shorter fights, you are just going from heal rank 2 to heal rank 3 instead of heal rank 4 to gheal rank 1.
Blizzard also did not itemize gear with the 1int = 2.3 +heal ratio.
Boots of Pure Thought (Item level 70):
12int = 27.86
12spi = 9.93
62 healing = 62
Total: 99.79
Boots of Transcendence (Item level 76):
17int = 39.47
17spi = 14.07
35 healing = 35
Total: 88.5375
Even in a short fight, the gear with max +heal on it comes out ahead because blizzard valued int as much lower than 2.322 +heal.
Edit: I should also add that on trash pulls which is most of a raid you are way better off with +heal over int because you will need to drink WAY less. If you stack +heal you spam lower rank spells even on trash and there are enough short breaks that you never need to stop and drink.