Triggerhippy wrote:Not that it really matters because it's bottom of the OH list, but the Spellbound Tome from Scholomance is so bad that it really shouldn't be there at all. People might see it on the list and not having any other take it.
It's beaten by the Cloud Stone, Landslide, Maraudon, +10 int, +10 spirit = 10.115 HEP
It's even beaten by Orb of Lorica, SM end Q reward, +6 int, +11 spirit = 9.6265 HEP
I added a few off-hands to the list - above the Spellbound tome, but it got me thinking.
Where should I draw the line?
Surely I can't list EVERY single item in the game that a priest can use, maybe the 15 best items in every slot is a good limit, because that is pretty liberal.
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Something that I will have to address in a few "patches" is the T2 3-set bonus.
When you have this bonus spirit becomes a lot more valuable, and I'm thinking of implementing another row that shows items healing values with the T2 3-set bonus.
The only problem is that I already have 2 rows of values, so by adding this to both of them I would have 4 different healing values and every item would have 4 different rankings.
I don't know if anyone else uses my value (PHP), but I created it by calculating how much "healing" every stat was worth based on mana, because I felt that the HEP stat undervalued important stats such as MP5 and Spirit, it's probably not perfect, but it's how I estimate how good an item is and is based on the HEP system.
Maybe it's time to switch to just one of the values in preperation for the Release of T2 and BWL, but I don't want to change it if the opinion is split, or change it to something that nobody values.
another solution would be if somebody out there is interested in theory-crafting and wants to estimate how much every stat is worth in relation to each other, I welcome you all to try to create a better system that we can use as a standard.