Jeniwyn wrote:So, after a few weeks of recording data I've updated my own personal stat weights. I thought I should share.
My data suggests that my estimated average FSR%, Interval between heals and my Flash Heal% of heals cast are as follows for fight lengths from 1 to 10 mins.
Mins...FSR%....Interval...FH%
1........0.988......2.261......0.896
2........0.920......2.752......0.770
3........0.862......3.182......0.658
4........0.813......3.556......0.557
5........0.774......3.878......0.468
6........0.742......4.154......0.389
7........0.717......4.389......0.322
8........0.698......4.588......0.265
9........0.684......4.755......0.217
10......0.675......4.897......0.178
Using these values, the straight up calculations give me the following Heal Equivalent values for the different stats and fight lengths. Note that this is before Blessing of Kings and the Human racial. Int and Spi values should be multiplied by 1.1 if you are Alliance and Spi with and additional 1.05 if you are Human.
Mins.....1.........2.........3.........4.........5.........6.........7.........8.........9.........10
Int.........3.40....2.00....1.50....1.22....1.05....0.92....0.82....0.75....0.69....0.64
Spirit.....0.76....0.93....1.09....1.23....1.35....1.46....1.54....1.61....1.66....1.70
Mp5......2.65....3.07....3.39....3.65....3.85....4.01....4.14....4.25....4.34....4.41
If you do not have 3-set Transcendence, these are my spirit values:
Spirit.....0.52....0.67....0.82....0.95....1.07....1.18....1.26....1.33....1.38....1.42
Personally I'm not a huge fan of crit except for that it gives my tank a sweet armor buff. In my experience, it just tends to lead to a lot of overhealing on non-tanks, especially casters. I personally just give it a flat rate amount of 5 and move on. (That value is incorporated in the int valuation here since 59.5 int = 1 crit) I've considered going into more depth about it but for now I've left it there.
It might be prudent to adjust a bit for the fact that +healing provides you with bigger max-size heals and that is a clear benefit over the mana stats at times. How much you want to increase the value of +healing to compensate for that is a very open question though. I toy around with this a lot myself. And obviously, mana becomes worthless in the 1 min fights when you have enough mana to spam max rank heals and still have mana left over. Use good judgment.
I hope you can make use of this data to optimize your BiS list, res. And I'd strongly suggest that you change your 15 min list to a 10 min list. Many fights are in that neighborhood of length, almost none in the 15 min range.
Yes, this looks very promising, even though these are very personal statistics, they make perfect sense (at least to me).
Fights under 2 minutes are almost exclusively inside the 5 second rule with the priest using a lot of flash heals. During longer encounters you use more mana efficient heals while spending more time outside of the 5 second rule to catch up on mana (the fact that you are currently one of the top healers according to realmplayers adds more credibility to your findings, since it implies that you are using a pretty optimal play style, at least relative to other priests).
If you can send me the more technical stuff, like how you calculated how much stats were worth relative to each other (worth of +healing compared to other stats for example) etc. and I'll take a look.
I've been meaning to do a "graph" that shows how stats change value depending on the duration of encounters, but it wasn't very accurate.
I agree that the 15 minute list doesn't really correlate to any encounter in game, it was just how I started off. (basing everything of healing straight for 15 minutes), and when people complained about fights being mostly 2 minutes in Molten Core I added the 2 minute list.
I'll probably change it soon™.
(What would be the best way to present something like this? I'm thinking 1-3 lists (example: 2min,5min,10min), and one page that shows stat worths and a graph that shows how the stats change during the duration of a fight, the biggest problem with this is of course that not every uses the same play style, but I think it would still be a big improvement from the current stat weights which currently assume you're always casting.)
I'd love to hear what other people think about this.