ihealwarrior wrote:2handed paladins are not viable in competitive pvp.
1v1 and ganking is a very small and insignificant part of wider pvp.
anything less than 400+ healing is useless in pvp and you wont do any meaningful support with 200-300
paladins in vanilla dont have the skills to stay on their target effectively in pvp.
premade leaders will not not invite you over an arms warrior or holy paladin.
31/20 is pretty much the only pvp spec that matters. anything else is joke teritory
strong pvp healers are more influencing than the weakest dps in the game that cant even get to its target.
holy paladins can 1500-2k burst at the right time which is far more benefitional then a "support melee" weak heals before oom
2h paladins only became viable in later expansions when they were given instant strikes and a run-speed removal
do not try and play the most defensive class in the game in an offensive role, its weak and illlogical. if you want to be the best in pvp its only holy.
you cant spell ALPHA without HPALA and you cant spell RETARDED without RET
First of course. A ret paladin isn't a reck paladin. A reck paladin is a suicide bomber. The chances are if youre up against a reckurface paladin. HE IS 1000% GOING TO TAKE DOWN ONE OF YOUR 3vs 1 PALS WITH HIM. Then continue to abuse reckoning with a npc mob or hunter pet he put in the bg which technically isn't abuse and is game mechanics just like arcane missiles going through the walls, then use invisibility potion, restack reckoning. Take down your SECOND FRIEND. With some dynamite and then 1 vs 1 you. I knew a paladin back when he used to bug goblin rocket boots so he can keep reusing it without it exploding. He would bubble run away with goblin boots and restack it. Mount up and use magic dust on a non undead. Reckbomb his friend. Then kill the 3rd guy.
A ret paladin would of just went and gotten stun locked and forced to bubble but with half the attack speed his dps is pathetic and healable against and unable to kill 1 of you because he lacks the dps prowess to destroy you in 1 shot without doing a 6 second burst your healers can save you from. A healer CANT save you from a reckoning bomb. Even if you had a level 110 1 million heal priest from legion. Youd be dead from a 7-13k buffed bomb before he can even click you.
2handed paladins are the most viable in competitive pvp and pve imo.
1v1 and ganking is very big of world pvp.
Paladins healers in vanilla dont have the skills to stay on their target effectively in pvp if they dont have silence resis to heal JUST AS dps paladins don't have the perfect skills to stay on their target effectively in pvp if they don't have the necessary slows such as icy weapon + frost oil + soc + reckbomb + discombobulator ray + pursuit of justice.
premade leaders will not not invite you over an arms warrior or holy paladin if they dont know that you can pull 2k-3k dps if you show them how to use reckoning in a raid.
31/20 is pretty much the only pvp spec that matters for HEALING. Reck spec is the only dps pve spec for paladins imo.
strong pvp healers are more influencing than the dps who dont know how to get to its target if they dont use frost oils, disc rays like me.
holy paladins can 1500-2k burst at the right time which is far more benefitional then a "support melee" weak heals before oom. I would take 3k dps > 1.5k dps > 1.5k healing sadly
2h paladins dont become viable in later expansions when they were given instant crusader strikes because other classes recieved extra deathcoils, dishorients, shadowsteps, extra ambush dmg, spellsteals etc which made the gain of the paladin even weaker then the balance in vanilla and relied on resilience at 400 in arena which is equal to 100 resistance.
And a run-speed removal. We already have run speed removals and dismounts like discombobulator rays. It slows the opponent by 20% and dismounts, judgement of justice may remain forever but doesnt slow a mage or kiter any more down then their normal speed...
Paladins WERE designed to be an offensive class. You just don't realize you can use reckoning in raids. Do you really think I have to be hit by the mobs the tank pulls to get reckoning? Where did this come from?
I find HPALA sounds more like hell pala and ret paladin sounds retarded paladin. But if you are a reckpaladin then that sounds like a REKTYOU PALADIN
Kill a whole team of battlegrounders this way.
1. Get 1 or 2 horde hunter or horde warlock pets for infinite reckoning bombs in the mid map with longsight or bot follow program near your alliance char, if this even exists using keyclone. Its fun as f*ck
2. Get a high silence resistance holy t3 paladin.
3. Get a bis reckadin with corrupted ash to prevent rogue stealth or stuns + frost oil or use free action potion if ash doesn't work. Have them both use bos.
Frost oil on each soc + melee hits means they cant kite you.
You cant be stunned, Bos stops poly, traps, saps like ash does, and you can cleanse each others fears if fear doesn't break, otherwise youd both need to be feared at the same time.
Use 90% block gear and paladin just blocks and doesn't take melee. idiots will all target ur healer.
You are easily a raid boss and can take out 5-6 players. You took up a horde on their bg so that means they have 8 horde left. You have 13 alliance on your map. 13 vs 4 hordes. 3 horde scattered being attacked by 12 alliance or 1 trying to get the flag. It means the horde can only use 5 more extra horde on average to bombard you in ab or wsg vs you and your healbot. Meaning youll be fighting 11 at the most in 1 group. 2 vs 11 is impossible assuming even if they all had t1 and you had bis gear + your infinite hunter reckbomb. The dps is double and would be unhealable unless there was 2 healers or 2 hunters giving double the infinite reckbombs to 1 or 2 reckadins. So 2 healbots + 2 dps or 2 healbots + 1 dps vs 10 average players. You take up 2 hordes on their map so it becomes, 3 vs 10
Hunter pet gives you infinite crits. You use ironfoe + ur stygian shield or engineering shield and they get 1 shot by a 1 hand.
All of the other classes are trash for dps. Besides its true a reck paladin and holy paladin are the best specs.
Reckoning paladins can pull 3k dps in a raid in pve. Tell me any class that can do that until wotlk.
Paladins may not be the best tanks if I remember but they are the best pve dps and pvp dps using reckoning pve and the best infinite healbots. You have 2 paladins using bos on either one and that is an infinite anti cc tsukuyomi. In my opinion paladins are THE best pvp dps and pve support healer there is. Bof, infinite anti cc with a warrior. Name one priest that can have infinite anti cc using blessing of sacrifice and cleanse macro to make a warior be infinite anti cc. They are the best endurance healers using flash of light that never go oom. Reckadinz can rek the fck out of arthas. A reckadin can 3k dps.
A 39 man reck group with a power infusion priest can do 2 million damage and 1 shot nefarian post infinite kazzak nerf. Im the type of paladin that doesnt just stand there when a mage uses iceblock to blink, I mount any second forcing him to unblock and if he tried to kite, bubble and mount charge his slow ass kiting and reckbomb him after iceblock number 2 after restorative potion.
Everything else for dps is just garbage. Reckoning= God
And man enough to take hits instead of run like a bitch soulfire click kiting ohhh so much pro in that playstyle?
Paladins must have resis and to me resis is like having 1400 resilience in tbc. Tbc res was shit. Max arena 400 resilience cap is 20% damage less from crits and 10% less chance to be hit by crits when everyone has 30-40%. 315 resistance with 300 dmg is easy as a 60 pally who raids. 75% dmg reduction to spells meaning 1400 tbc resilience. 9k crit becomes 1250 crit.
Get a following at 100 yards distance or middle of the map stationery horde hunter with the longsight engineering item in warsong or warlock pet and have his low lvl pet crit your ally reck paladin in the middle of warsong with a keyclone program. Tell all your alliance friends NOT to atack that horde or his pet. You now have infinite reckbombs and can take out 5 people. Or get a folow bot in av or ab plus get 90% block prot gear with 400-500 spelldmg holy shield. Block all melee and have t2 for 75% dmg resis with a 50 all resis potion buff. Use free action potion on rogues or stuns plus use blessing of sacrifice on a healer in your team which they always attack. Take out a whole bg of ppl. A warrior cant make his pvp healbot immune to cc with cleanse or bof slows and himself immune to cc with bos. A bis reckoning paladin will do double the damage a bis r14 2h warrior can ever do with just 1 charge. Take a whole team of them out with your suicide bomber. First healers/shamans cuz of purge then rogues. Cant be stunned or cc
Last i heard corrupted ash prevented rogue stealth 10 yards away and stuns and saps due to stealth exposure and only one stun worked with a small combo meaning less stun time. Meaning with that ashbringer Two rogues stunning me in tbc is like me being stunned by one rogue. Hopefully this wasnt a bug on feenix and really worked. That would mean i dont need free action potion and am nearly stun immune. Now I can use bos + restoration potion so I can never be feared deathcoiled or anything for 30 seconds. Pro tip. A paladin healers nightmare is only one thing. Silence. Get 42% silence immune gear then. Then again depending on how good seal of command is, a 45% naxx ghoul skin soc pally might do more damage then a t2 pally with sor reck.
So much for useless, its even a threat to the lich king.
And we all know the lich king can kill deathwing and alexzstraza. Scale down tirion fordring from a level 80 25 man raid at over 13 million health and you get him scaled to a 1 man mob level 60 player at 9.5k in vanilla so if the lich king has 7.5 times more health then tirion, 100 mill it means the lich king scaled to a 1 man boss would have 70,000 hp. 5 man 60 boss and he would probably have 400k etc like on retro wow
He would f*kng wana turn you to the scourge so bad seeing how strong you are. You cant even possibly understand. He would die 1000 times trying to learn the secret of this new forbidden power.
Reckoning dps is far too overpowered against 30% crit + intell crit bus mages bis who will see they cant hit you for even 500 with your resis. The weakness of reckoning bomb is against weak geared mages rogues etc who have 5-10% chance to crit or full spell damage geared priests ele shamans and locks with no crit only designed to hit hard and regardless i just stun and burst if they were geared to that. The majority of bis casters however would have 18-20% spell crit and so would shamans using their cd. You will always get crit once in under 10 seconds from a bis ele shaman priest mage or lock. Majority wise its usually the r14 affliction locks and r14/naxx priests who lack the crit chance for you due to crit locks and mages taking all the crit gears. I prefer to burst them in a hammer like I wrote above. Or use the hunter trick.
Ironically its the weak geared players with low critical strike that are more of a threat to your reckoning paladin as they constantly hit though with good gear and 300 resis youd massacre them.
2 handed paladins to me became worse in tbc then in vanilla. Every other class gained much more in tbc then the gains a paladin recieves from crusader strike which I can do with thesame damage with a 1min cd crystal charge.
However yes. Vanilla is stupid with lacking the judgement of justice effect.
Paladins in vanilla have two main problems in my opinion.
Silence and being kited. Which can be improved with 42% silence resistance but more importantly an anti kite spell/movement speed reduction. The best anti kite item therefore in pvp aould be discombobulator ray. Paladins can get ranged attacks like linkens boomerang, magic dust, fallen star, iron grenade, repentance, six demon bag, vanquished tentacle. Hitting a hunter and messing up their traps shouldnt be hard. A hunter uses insignia from your stun, too bad i use magic dust. Hunter gets restunned or I can stall with bubble + iron grenade for restun, or magicdust/iron grenade reckbomb after hunter insignias. A paladin that dpses wouldnt be healing and using anti silence but blocking melee and 1 shotting with ironfoe or servo arm or a 2h from your multiboxed horde hunter. He would need speed enchants such as that zanza buff or my favourite is to get and slow items like frost oil, icy weapon only if it procs well and disc ray. You shouldnt need judgement of just. Rogues that think paladins can only reckoning bomb out of their stun with insignia of the alliance are mistaken. In the second duel a paladin can use bubble and rammsteins lightning bolts to remove vanish and stun + reckbomb. All insignia out of stun classes like hunters, warriors, priests etc will just be iron grenade for 3 seconds or magic dusted reckbombed. An alliance mage will just be iron grenaded with anti cc rest potion at face range with high vanilla resilience to reduce spell damage, mage blinks, hoj > 1st iceblock > magic dust > 2nd iceblock wasted > charger mount + bubble reckbomb any alliance mage. Paladin uses insignia out of your stun, you can use irongrenade or magic dust to reckbomb, paladin uses bubble. You use your bubble and wait and then you still have either a iron grenade or a magic dust to reckbomb.
My point: There is no way to evade a reckoning bomb. The only class capable of avoiding it is an undead mage.
If they dont use iceblock, then they run back to their corpse and waste more time. Your items are a mere 30 sec to 1 min cds vs a 5 min cd
They must iceblock it. If they think they can iceblock an instant hit they cant. They have to preuse it before you auto click. Its easy to avoid hitting the iceblock. You simple wait 2 seconds or on the 3rd second and hit them. They have to guess but your hit hits in 0.000001 seconds with a macro. You don't hit them on the moment you stun them from a few yards away. This gives them a chance to pop iceblock up before you get close to hit them.
Undead mages can use wotf to remove magic dust. Iron grenade at face range. Hoj > first iceblock.
Now you must use the engineering net/trap, rocket helm, to fight off his 10 min iceblock. However it is a waste of battleground space for me. Keeping a 10-20 min trinket makes me lose important items. Its best to have spells or trinkets of a max of 5 min cd.
Undead + free action potion doesn't work on a reckbomber who uses bubble + jungle remedy and goblin rocket boots or stygian buckler + running away kiting. He just bubbles and runs wasting like 16 seconds for the rogue. Rogue has 13 seconds until potion runs out since he 1 second peused it before stun. A stunlock hitting a paladin with 300 resis would do almost half the damage due to nature resis being at 240 with petrified scarab. He would most definitely run out and if I am using gear that can bring back my stun in 30 seconds I can restun him. Ideally if your fighting someone like me. You will never win if I have that gear.
The only chance to really avoid it is Undead mage. An undead can most certainly stall it with free action potion ( 30 sec) but I can just use invis potion if your friends arrive.
Demon six bag would of been the best to use vs those mages if there was only enemy poly and cyclone, however my search continues.
Bane: If you are a reck paladin, Then you have my permission to use the word "REKT"
If you are a rogue, warlock, or another, just gtfo because your name doesn't rhyme with rekt.