PREFACE: The first changes to BG queues on Nostalrius happened in late July/early August, during the last couple weeks of my ranking experience. Since that time i have been (overly) active on the PvP forums regarding the issues. This post is my attempt to express ideas/feelings that are shared by a large portion of the community that may not speak English as a first language and have the ability to write a massive wall of text. ANYWAY...
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Vanilla is not balanced in any way shape or form compared to other xpacks or other MMO's. We are playing an 11 year old game on a private server for a reason. Everyone has their own reason; for me it's the sense of community and the way servers develop their own unique stories over the course of the content, and for the quirky nature of the PvP mechanics.
All of that being said, the Vanilla PvP system is no different than any other aspect of Vanilla. It is designed to reward players that:
1. Devote a large amount of time to working towards a feat within the game
2. Play with a group that is ideal in terms of class composition and has as many geared/try hard/nerdy/consumable spamming players as possible
3. Have an acute awareness of how the static aspects of the game function (in this case, the Honor System)
If you are looking for a game that rewards "skill" above all, then you should be playing CounterStrike, DotA, or at least a TBC/WotLK server. Sorry but this is just a fact. There are far too many people in the Nost forum community that seem to constantly complain about the very NATURE of Vanilla. Nobody is forcing you to play an 11 year old, highly imperfect game. You can go play something else any time you want.
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A Blizzlike queue system with NO multiqueue is the best option to have enjoyable PvP for all players while still keeping the vanilla in Vanilla. (Coincidentally, on a server this large, this system would also be as close as the Honor System possibly could come to being skill based, because the top standings would be earned by whichever premade could consistently beat ALL the enemy premades.) With Blizzlike queues and no multiqueue, it would be impossible to dodge or Wintrade for high standings, and PuG players would be ensured full matches and frequent PuG vs PuG games. (When premades get stuck in long stalemate games PuG players tend to synchronize within the queue.) Some people will quote me here and say "that's bullshit, with the original queue system I got farmed by premades every game." My response is that the original queue system featured multiqueue, which was abused massively by shitty premades to dodge other groups and ensure that they only fought PuGs (cough Noggen cough). The amount of premade v PuG stomps was drastically increased by these dodgers.
I understand that the intention of Nost's queue changes has been to force premades to fight each other, but the effects have been toxic. After queues were changed the 1st time, we had 6-7 weeks of people earning free top 10 standings by exploiting the prem v prem queue to Wintrade. Now that multi queue has been removed, both premading *properly* AND wintrading are dead, and the result is Healing classes have disappeared from BG's and the amount of Chinese farm/AFK leeching players has skyrocketed.
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Every attempt by Nost to tamper with the queue system has ONLY resulted in Battlegrounds becoming toxic and the Honor System being EVEN LESS skill based than it was designed to be.
Give us Blizzlike queues and no multiqueue. Stop breaking an 11 year old video game.
This change needs to happen, and once it does happen, people who are unhappy with it simply need to play a different game.
over & out