FIX BLADE FLURRY

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Re: FIX BLADE FLURRY

by Aslan » Fri Apr 08, 2016 1:04 am

The more I think about all this the easier it seems to actually keep hosting this server.. Lets wait a couple weeks and see. Law students idealism inside of me.
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Re: FIX BLADE FLURRY

by Slicy » Fri Apr 08, 2016 1:30 am

Aslan wrote:Law students idealism inside of me.


I feel u 200% on this. Yet we are the outlaws it seems :lol:
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Re: FIX BLADE FLURRY

by snawfu » Wed Nov 09, 2016 10:42 am

Are you going to fix blade flurry now after 4 years of it being broken?
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Re: FIX BLADE FLURRY

by Dodgemade » Thu Nov 10, 2016 5:07 pm

need slicy to comment. make blade flurry great again.
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Re: FIX BLADE FLURRY

by snawfu » Thu Nov 10, 2016 6:56 pm




Why was it not important during the original lifespan of the server? Considering there were bug reports from the closed beta, 3-4 years ago?

Fix your favorite Mechanic™ level of pandering in an attempt to gain favor back from the community. Viper/Daemon didn't give a crap (this is based on them leading the dev team, making the most contributions to the core and overall deciding what is addressed), are you trying to tell me now that they are no longer with the project, you'll start addressing and fixing bugs that have plagued the server since its release?
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Re: FIX BLADE FLURRY

by Pottu » Thu Nov 10, 2016 7:09 pm

It means that Nano wants community feedback on what is seen as the most wanted/required fixes, things that get highest priority, nothing more, nothing less.
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Re: FIX BLADE FLURRY

by Aslan » Thu Dec 15, 2016 11:25 pm

Blade Flurry now does the correct amount of damage when striking additional targets.

Amen.
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Re: FIX BLADE FLURRY

by Slicy » Sun Dec 18, 2016 12:24 pm

Aslan wrote:
Blade Flurry now does the correct amount of damage when striking additional targets.

Amen.



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