by Kill » Mon Jan 19, 2015 6:14 pm
Following different arguments in this forum and other "vanilla" places, I, for myself, believe the most important reasons are:
1) People, myself included, are afraid if anything is changed away from vanilla, be it to good or to worse, soon more and more alterations will come and vanilla feeling will be lost. For example, people are arguing about making content harder and other people for making it easier. Both have they upsides and downsides, but once the changing of stats, mechanics, spells, etc. away from Blizzard's original starts - where does it end?
Most people come here to Nostalrius, because they all share one common desire - old-school, blizzlike realms (and ofcause friendly community)! Nonetheless I guess most of us can think of some alterations that would make the game more fitted to our personal interest in this server, but frankly "vanilla" is the common understanding here. So most people try to defend this common (and this also seem to be the direction of the devs).
2) The last one being a more principle answer, I want to state why I am personally against it. Grinding through vanilla content is, at least for me as some kind of non-WoW-pro, hard work. But after having it done I am proud of my champion that I developed some kinda relation too, after throwing hours and hours of time at him. It feels "unfair" that people shall get the same final product that I have, without the same sort of work.
Additionally, at this is the most important part, if e.g. leveling is a rate of 3x other people will only drive-by areas, in which I will have to stay for some time, making it very deserted. I personally like to group up for some minor elites or quests, as well for small instances like DM, etc. and that's just not happening, when the people are not really forced to go there, because they can just farm mobs somewhere else for more exp. Also there will be more bugs in low level content, if there are less people watching for them.
3) Organized raid-guilds are, if higher rates are optional, still forced to take them (in the beginning), since they surely want to be the first starting to clear stuff. And there is always someone, in another raid-guild, who will take the faster way, so they also have to.
4) There is no need for higher rates
If you want instant raid/PVP content, there are plenty of servers that offer instant LVL "x". But why not play the game in the designated pace? It's, for me at least, not only about high lvl / PVP content but also about getting to know people and learning stuff on the way there. That is why I am also very happy ofcause about the cascaded release of late game content ;D
Tl;Dr: Vanilla is Common Sense, Low LVL content is not bad => no (optional) higher rates! + they are not needed anyway