Strife wrote:Ok not in 5 minutes if its retail-like but that doesn't change that if nobody defends the base falls quickly, pre-nerf or not. The AV's I played in the tests were over very quickly, so unless we haven't seen their "old AV" nothing will change.
If you don't agree then just wait for the first AV's when the servers up and we'll see if they are over in 20 minutes or less, as opposed to over an hour. If it's any less then it isn't old AV and that isn't necessarily a problem with the scripting, its how we play the BG now, it isn't worth stalling the game by defending because of low reward.
You already have rewards for defending. You got the honor bonuses for not having your own tower destroyed at the end of the game, whether you win the battle or not.
Most players are farming reputation in AV above anything else. More rep is earned by collecting armor scraps etc. from the enemy corpses. This definitely encourages middle map ganking.
It's much more profitable to be half offense + half defense rather than two groups of 40 people not encountering each other.
I didn't test AV during the tests, but if it was scripted properly player weren't able to launch the cavalry / air strike because a reputation level if needed if I recall correctly, so that might have helped a lot to reduce the length of each game. And of course nobody cared a lot about the rep during a stress test so we'll probably see a lot more people farming armor scraps and gnome scalps when the server goes live.