I never really played WoW until Wrath of the Lich King and is as such, a notorious wrath baby who doesn't know anything about how brilliant the game used be back in the day. That's why I'm playing here, to see if it indeed was better back in the day. I have played vanilla little, but usually it was on friend's accounts or funservers. Most of my experience is in late Wrath and Cataclysm, which I think is the best expansion (oh no he didn't!!).
Step 1: the journey to level 60
I started on day 1 and after some initial difficulty in killing anything, I started levelling quite nicely. I did level a toon up in the old world during Wrath, but that was the only time I saw that world and most of it was in dungeons or friends levelling for me. The first real change I noticed was that even as a warlock, you can't pull more than 2-3 mobs or you'll die. While I found it annoying first, I quickly understood that the game is meant to be played with other players, it's an MMO afterall, something that retail WoW seems to have forgotten.
The second change was in Westfall when suddenly there were no more quests, I asked around for advice and the only answers I got was git gud nub and grind your way to the next zone. Eventually someone said I should visit Loch Modan and do the quests there, I quickly realised that this is common throughout the levelling process, you never stay in one zone for very long. While it's fun to go exploring, it's quite annoying sometimes if you can't play a lot. Some days I'd only have like an hour to play and that was hardly even enough to switch zones.
The difficulty of the dungeons was a welcome improvement over retail. Having to really engage in the dungeon and plan pulls etc was so much fun. I feared a mob because I thought they'd stay in one place like they do on retail, but he ran around and pulled half the dungeon. The only complaint here is when you just can't find any players for a dungeon and again, if you don't have the time to sit through an hour of finding a group + 20 minutes to get to the dungeon + the actual dungeon time which can be considerable and also the time running around to get all the quests, it can be hard to ever get a dungeon going. So far the game seems catered to people with a lot of time on their hands.
Eventually I managed to reach level 60 with around 11 days played, on to the next step.
Step 2: gearing up
Immediately when I hit 60 I tried to find groups for Scholomance since I wanted dat epic staff and holy shit is that a hard instance when nobody has any gear. I joined a guild and started doing proper instance runs over teamspeak and that made it much more fun and smooth. However I didn't really know what kind of gear existed, I didn't know anything about the shadowweave gear, I just went for my D0 set which is pretty terrible for warlocks in PvE. I didn't think I'd get into raids anytime soon since I've heard it takes forever to get geared in vanilla, but it only took a week until..
Step 3: End-game raiding
My first ever 40-man raid blew my mind, just seeing so many people populate the dungeon was amazing! We raided MC for 3 hours and ended up taking down Ragnaros after a few tries. I expected Vanilla raids to be super hard, but I guess since this is the first raid and it's 10 years old, it can't be that hard anymore. For me as a caster I thought Onyxia was much harder because you actually need to move around a bit to avoid the deep breaths. Garr is a bit tricky as well because you have to keep track of your banished target while being slowed. However compared to mythic raiding, this is a cakewalk. My big complaint here is how useless the tier set for warlocks is. This was before the gear got updated in the DM patch, but it's still pretty terrible. Those green shadow wrath items are much better, this doesn't make much sense to me. Now BWL is out and the tier set is still very bad, however now there are offset items that are very good, I did indeed scream loudly when I pried the Staff of the Shadowflame from Nefarian's cold dead hands.
What I don't like about raiding so far is that it's so focused on grinding outside of the raid for consumeables. You can't really log in and raid only those 2-3 nights a week, you also need to get out and farm the ghost shrooms etc. While this may not be absolutely necessary atm, I've heard that AQ and Naxx requires heavy use of elixirs, pots and flasks. For me with school, extra job and one of those girlfriend things, I have trouble getting enough money for it.
Step 4: PvP
Oh my, the ganks are real. Now it must be said that I've never been much into PvP, so I usually got destroyed when getting ganked out in the world. However I googled around and asked some other warlocks for advice and soon I could stand toe to toe against the evil gankers and even win a couple of fights. The true difficulty came in the last levels though, when every savvy PvPer on Horde side ganked lowbies for honour while waiting for queues, those were rough times.
Since the raiding gear was awful, I decided to try and rank up. I played for quite a lot, but didn't get anywhere in the ranks, then I discovered premades. Unfortunately warlocks doesn't seem that appreciated in alliance premades, probably because 90% of hordes are immune to fear, but I got a few spots and managed to grind my way up to rank 9 before I had to catch up with school. Overall I'm not that excited about pvp in vanilla, outside 1v1 world pvp it seems to be more about how much time you can dedicate to premades rather than being a skilled player like in arenas and rated battlegrounds. Alterac Valley seemed really epic, but why can't you do it with an entire guild group on TS? That would be soooo epic!
Conclusion:
While the game certainly has had me throwing my fists around, yes I'm looking at you Steezy and Osirus. Overally it's been a pleasant experience. I'm certainly favouring this over retail as it is now, but my favourite times in WoW will probably be during Cataclysm (to the dismay of many players on this server I'm sure), but that's just when I had the most fun. The game sure is a lot more grindy than retail, which I don't necessarily like because it feels more like a job than a game. However it's great to get an item you've ground for a lot, feels like it's more deserved than if you just pressed queue and roflstomped your way through 15 dungeons every week.
With all the raiding content being cleared in the first week, I really hope that AQ and Naxx ups the difficulty level a lot, especially on an individual basis. Standing for 3 hours spamming shadowbolts is not that fun once you've had the raid on farm for weeks.
No doubt there are other wrath babies or even later birds who are playing here, would be interesting to hear your perspectives as well.