EnemyBuffTimersVanilla

Re: EnemyBuffTimersVanilla

by Myskillkills » Thu Jan 21, 2016 8:33 pm

And what about a really little countdown numbers at every ticking buff/debuff? Appears on literally every thing under target's frame. Id really like to have it hidden at least :(
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Re: EnemyBuffTimersVanilla

by Aggronaught » Sun Jan 24, 2016 11:22 am

How do I fix these numbers showing up in chat? I assume they are debuff numbers? they appear randomly when I charge/rend/sunder.

I'm using Prat/OmniCC/Luna (modified to show debuffs on luna).

Image

http://i.imgur.com/sUBEQDt.jpg
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Re: EnemyBuffTimersVanilla

by Miru » Fri Feb 12, 2016 5:09 pm

i have the same error when use this addon with SuperMacro :(
Image

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this error not because of supermacro, addon have conflict with all my macros, like /cast Frostbolt (Rank 1) , how to fix it? i think this error happens when EnemyBuffTimersVanilla trying to make post in chat.
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Re: EnemyBuffTimersVanilla

by Flobberz » Sun Mar 06, 2016 1:52 am

Is there any way to get the timer and the spiral centered on the debuff? ive tried different font sizes, and in this screen shot the font is like so: this.text:SetFont(STANDARD_TEXT_FONT, this:GetHeight()/1.3, "OUTLINE");

Screen shot: http://imgur.com/rQKiUj4

I'm not sure if you can see it, but the spiral doesnt reach the bottom of the debuff icon.
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Re: EnemyBuffTimersVanilla

by schaka » Sun Mar 06, 2016 4:21 pm

https://github.com/Schaka/EnemyBuffTime ... a/releases

This release here has it centered, but there might be other bugs in it. If you just want to adjust the scale for the cooldown icon, the current scaling code of your version has to be replace by:
Code: Select all
this.guids[destName][spellName]:SetHeight(36)
         this.guids[destName][spellName]:SetWidth(36)
         local scale = TargetFrameDebuff1:GetHeight()/36
         this.guids[destName][spellName]:SetScale(scale)
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Re: EnemyBuffTimersVanilla

by rapest » Tue Mar 15, 2016 2:30 am

This seems great.
But how to make it work with LunaUnitFrame. Coding is not my thing...
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Re: EnemyBuffTimersVanilla

by Eligius » Wed Nov 16, 2016 12:03 am

I also failed to make it work with luna, whether its by using the luna fork or changing the code to LunaLUFUnittargetBuffFrame ..
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Re: EnemyBuffTimersVanilla

by Renew » Thu Nov 17, 2016 5:29 pm

there we go,noobs: viewtopic.php?f=63&t=44792 :)
my Addons:
- Vanilla Healing Assignments - /viewtopic.php?f=63&t=23326
- Vanilla Storyline -
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