Page 10 of 13
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Fri Jan 08, 2016 3:01 pm
by Geigerkind
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Sat Jan 09, 2016 7:49 am
by Doomstriker
Great addon, ty ty ty!
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Fri Jan 15, 2016 8:15 pm
by stig9999
Great addon! but ..
I would really like to know how I can implement my own icons and such, where should I change the source code?
And if you are not willing to tell, thats fine, then cloud you please add 'Enrage' icon for warriors?
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Fri Jan 15, 2016 10:37 pm
by Geigerkind
If some icons are missing, you dont have to worry about because the addon is capable of finding the icons itself if you use the ability once. I will update the addon when I find time and add the icon then
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Sat Jan 16, 2016 3:04 pm
by stig9999
Its not an ability its a talent for warriors, which they can learn in Fury tree.
But if the addon can figure that out itself, great! otherwise the implementation would be nice!
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Tue Jan 19, 2016 11:24 am
by snawfu
So I was told you can track enemy players' cooldowns with this addon, how do this?
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Mon Jan 25, 2016 7:29 am
by snowtime
So i'm able to track the cooldown of stuff like Last Stand and Shield Wall but i can't really track stuff like Shield Slam, Revenege or Beserker rage.
Anyone know how i could track them or is it obvious and i'm just doing something incorrect
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Mon Jan 25, 2016 1:29 pm
by Geigerkind
Hey, I am sorry for not answering you. Im kinda busy right now.
That is the configuration you are looking for:
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Sat Jan 30, 2016 7:20 pm
by Kaiji
Can I use this to show an icon when an ability is off cooldown like I could with the old Power Auras?
Re: [RELEASE] - Modified Power Auras - v1.0
Posted:
Sat Jan 30, 2016 8:15 pm
by Geigerkind
Logically it should work if you combine the cooldown with the invert feature.