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Re: modui

PostPosted: Fri Oct 02, 2015 8:31 pm
by Killua
you are my hero :D thank you relly much!
Btw: I found an bugg - If I switch to vanish as a rogue the action bar will change the color into the old one.
It's only while I am in vanish If I go out of vanish it is black again.
Miru wrote:just delete "-master" in folder name

Re: modui

PostPosted: Fri Oct 02, 2015 10:18 pm
by Conquestkale
I like it, will probably use this UI it's simple and nice looking.

A few suggestions:
Would it be possible to change the minimap to a sqaure or add the option for it?
Would it be possible to hide party frames when in a BG/Raid?

Re: modui

PostPosted: Fri Oct 02, 2015 10:34 pm
by Conquestkale
A bug I found http://imgur.com/YPyZIbw if you open your bags more then one time it overlaps the side actionbars and the only way to fix is reloading client or logging out

Re: modui

PostPosted: Fri Oct 02, 2015 10:36 pm
by Rockyramboa
Can you make the text in the tooltip outlined?
its hardly readable now tbh

cheers !

Re: modui

PostPosted: Fri Oct 02, 2015 10:55 pm
by modernist
Killua wrote:Btw: I found an bugg - If I switch to vanish as a rogue the action bar will change the color into the old one.
It's only while I am in vanish If I go out of vanish it is black again.


pushed a new commit that fixes this, and the stance button + multi right buttons are now correctly skinned. thanks for the bug report

Conquestkale wrote:A bug I found http://imgur.com/YPyZIbw if you open your bags more then one time it overlaps the side actionbars and the only way to fix is reloading client or logging out


Rockyramboa wrote:Can you make the text in the tooltip outlined?
its hardly readable now tbh

cheers !


i'll look into these later tonight or tomorrow — the bag is being shifted over through one of the ui scripts because i disliked how it sits flush to the side in the default. of course, i haven't gotten to the point on my guy when i needed the right action bars yet, hence why I've only just gotten round to giving them the correct border. I'll get it looking + working right. thanks for the report.

I won't add an outline to the tooltip but i might bump it up a size point or two and increase the contrast on the text shadow there. If that doesn't suffice you can always add an outline flag yourself by following these steps:

1. open your local version of this file https://github.com/obble/modui/blob/mas ... ip/tip.lua
2. change lines 16 & 19 from
Code: Select all
font:SetFont(STANDARD_TEXT_FONT, 12)
to
Code: Select all
font:SetFont(STANDARD_TEXT_FONT, 12, 'OUTLINE')

3. save.

Re: modui

PostPosted: Fri Oct 02, 2015 10:57 pm
by modernist
Conquestkale wrote:A few suggestions:
Would it be possible to change the minimap to a sqaure or add the option for it?
Would it be possible to hide party frames when in a BG/Raid?


missed these.

1. there's enough square minimaps around that i don't feel the need to add this feature, you should be able to install a square minimap mod without any conflicting issues from modui.
2. the default blizzard option in 'interface' works for this.

Re: modui

PostPosted: Fri Oct 02, 2015 11:00 pm
by Conquestkale
missed these.

1. there's enough square minimaps around that i don't feel the need to add this feature, you should be able to install a square minimap mod without any conflicting issues from modui.
2. the default blizzard option in 'interface' works for this.


Yeah I could I just don't like any of the sqaure minimap addons :/
Ohh yeah forgot about that haha

Re: modui

PostPosted: Sat Oct 03, 2015 7:41 am
by modernist
commit 10:
— bag is now slightly further over so as not to interfere with action bars.
— tooltip text has been made slightly larger, and the background is slightly darker to enhance readability.

Conquestkale wrote:Yeah I could I just don't like any of the sqaure minimap addons :/
Ohh yeah forgot about that haha


okay, just drop this small script at the end of this file and it'l be square for you, with a border that matches the action buttons:

Code: Select all
    local square = function()
        for i,v in pairs({
            MinimapBorder,
            MiniMapMailBorder,
            MiniMapTrackingBorder,
            MiniMapMeetingStoneBorder,
            MiniMapMailBorder,
            MiniMapBattlefieldBorder,
        })  do v:Hide() end
        Minimap:SetMaskTexture[[Interface\Buttons\WHITE8x8]]
        modSkin(Minimap, 18)
        modSkinPadding(Minimap, 2)
        modSkinColor(Minimap, .2, .2, .2)
    end

    function GetMinimapShape() return 'SQUARE' end
    square()


im not including this in the release so its not a supported solution — but i can't imagine this script breaking, like, ever, so you should be set

Re: modui

PostPosted: Sat Oct 03, 2015 7:48 am
by Conquestkale
okay, just drop this small script at the end of this file and it'l be square for you, with a border that matches the action buttons:


Thanks looks good :)

Re: modui

PostPosted: Sat Oct 03, 2015 9:19 pm
by Conquestkale
Another bug I found, bank bags / main window background is grey instead of black, not sure if you wanted it that way or just didn't change it yet