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Re: modui

PostPosted: Mon Oct 05, 2015 7:30 pm
by Miru
omg its awesome, thank for this

Re: modui

PostPosted: Mon Oct 05, 2015 8:58 pm
by modernist
something i forgot to mention — it is really good for tracking any kind of aura with stacks. This is kind of an over-the-top example, but here i'm tracking the priest buff inner fire w/ its 20 stacks. Each symbol (here a 'z') refers to a stack of the buff:

Image

Re: modui

PostPosted: Mon Oct 05, 2015 9:47 pm
by Conquestkale
Bag error still happens for me, i think its something on my end dunno though

Also main bank window is black now but bank bags are grey

Re: modui

PostPosted: Mon Oct 05, 2015 9:47 pm
by modernist
do you have any other mods installed that might be conflicting or causing it?

bank bags are fixed in a forthcoming update, though they retain a slightly lighter colour to easily differentiate

Re: modui

PostPosted: Mon Oct 05, 2015 9:57 pm
by Conquestkale
Yeah I have MoveAnything installed to move unitframes around, you can move any of the default UI around. it's the only thing that i can think of that could be causing it but i've used it before and had no problem

Re: modui

PostPosted: Tue Oct 06, 2015 10:17 am
by modernist
i'll add functionality to move the UFs around if you like, it's a simple script. might help figure out if its one or the other

e: unitframes are now moveable.
shift + drag to move them, type '/reset' for them to snap back into their original place.

Re: modui

PostPosted: Tue Oct 06, 2015 6:55 pm
by Yurdur
Is it possible to have nameplate names centered? I have a lot of experience in web dev, so I know this might be easier said than done.

Re: modui

PostPosted: Tue Oct 06, 2015 6:59 pm
by Conquestkale
UFs move around fine, and the bag error seems to be fixed without using moveanything

Re: modui

PostPosted: Tue Oct 06, 2015 7:04 pm
by Yurdur
Figured out how to center nameplates. If anyone else is interested here is the change you can make to nameplates.lua.

Changes are done to name:SetPoint and name:SetJustifyH

Code: Select all
local function SkinNamePlates(self, namePlate)
        local health = namePlate:GetChildren()
        local border, glow, name, level, _, raidicon = namePlate:GetRegions()

        border:SetVertexColor(.4, .4, .4)

        health:SetStatusBarTexture(TEXTURE)
        health:SetBackdrop(BACKDROP)
        health:SetBackdropColor(0, 0, 0, .6)

        name:SetFont(STANDARD_TEXT_FONT, 12)
        name:ClearAllPoints()
        name:SetPoint('CENTER', namePlate, 'CENTER', 0, 8)
        name:SetJustifyH'CENTER'

        namePlate.skinned = true
    end

Re: modui

PostPosted: Sat Oct 10, 2015 6:58 pm
by modernist
newest revision includes a modification of the chat for a sleeker, more stripped-down informational readout:

Image