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(AddOn) TotemTimers Enhanced

PostPosted: Sun Oct 18, 2015 10:01 am
by LYQ
Hello there,
I've worked on enhancing Totemtimers, based on an Idea of Tazvodou.

Totemtimers will now display the Time between ticks on supported Totems, to measure eg. when the next tick of your tremor fires.

Image
or if you're using OmniCC it looks like:
Image

Supported Totems at the moment:

Tremor (4s)
- you know you want it :D

Windfury / Flametongue (5s)
- for tryhards and / or if you're forced to totemswitch => now you can!

Poison Cleansing / Disease Cleansing (5s)
- why not? (Disease Cleansing isn't tested but I suppose it works like Poison Cleansing)

Mana Tide (3s)
- read the note at the bottom so you know why this could be useful

Earthbind (3s)
- might be useful for kiting, you'll have to know that this timer is not 100% accurate. My tests were around 3s by +-0.2s

Magma (2s)
- well whatever, it works for that one too :D

Stoneclaw (1.5s)
- same as above ^^


Download:
GitHub


Future releases:
- maybe making it easier to configure soon^TM


If you have other Ideas on what may be added / adjusted feel free to submit

- LYQ

Re: (AddOn) Totemtimers Enhanced

PostPosted: Sun Oct 18, 2015 5:59 pm
by i214chess
tyvm and gl hf

Re: (AddOn) Totemtimers Enhanced

PostPosted: Sun Oct 18, 2015 9:01 pm
by gnusmus
waitig for download link :3

Re: (AddOn) Totemtimers Enhanced

PostPosted: Sun Oct 18, 2015 10:07 pm
by LYQ
became a late night for me..

here is the progress for now:
https://github.com/MOUZU/TotemTimers-En ... es/tag/1.1

if you download the .rar directly you won't have any problem replacing your current TotemTimers, however if you decide to download the Source code you'll have to rename the folder to "TotemTimers" afterwards.

I'll definitively release at least another version of Totemtimers in the future, opinions here or ingame are appreciated.

Re: (AddOn) Totemtimers Enhanced

PostPosted: Sun Oct 18, 2015 11:07 pm
by shamey
Nice, tremor is very useful for some fights! I like it alot :)

Just a sidenote though, for me the last tick of mana tide applies as it should. Always have : o I haven't checked the combat log, but I see my mana ticking up 4 times every tide, and last tick is always when tide disappears.

Re: (AddOn) Totemtimers Enhanced

PostPosted: Mon Oct 19, 2015 8:58 am
by LYQ
shamey wrote:Nice, tremor is very useful for some fights! I like it alot :)

Just a sidenote though, for me the last tick of mana tide applies as it should. Always have : o I haven't checked the combat log, but I see my mana ticking up 4 times every tide, and last tick is always when tide disappears.


that's good to know, thanks. I've only looked at the combat log and I never got the 4th one there - will try it again by just looking at the mana this evening.

Re: (AddOn) Totemtimers Enhanced

PostPosted: Mon Oct 19, 2015 11:27 am
by Kailas
Thanks for making this !

Re: (AddOn) TotemTimers Enhanced

PostPosted: Tue Oct 20, 2015 5:13 am
by gnusmus
Mana tide can depends from performance of server. At orgry I can have 3 ticks, at any instance 4 ticks

Re: (AddOn) TotemTimers Enhanced

PostPosted: Tue Oct 20, 2015 7:00 am
by LYQ
gnusmus wrote:Mana tide can depends from performance of server. At orgry I can have 3 ticks, at any instance 4 ticks


hm okay that sucks tho, but good to know

Re: (AddOn) TotemTimers Enhanced

PostPosted: Tue Oct 20, 2015 9:10 pm
by Aslan
/love