[Addon] LunaUnitFrames 2.0

Re: [Addon] LunaUnitFrames 2.0

by slipryy » Wed Apr 06, 2016 12:05 am

Rhena wrote:@slipryy:
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:shrug:

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The icon gets stuck and stays there forever
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Re: [Addon] LunaUnitFrames 2.0

by Jahweh » Wed Apr 06, 2016 12:39 am

Aimed shot cast bar used to work for me in a recent version, updated yesterday and now aimed shot cast bar not showing up. (other stuff like hearthstone cast is showing up)
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Re: [Addon] LunaUnitFrames 2.0

by Lifealert » Wed Apr 06, 2016 1:02 am

Someone please tell me why I can see magic debuffs on players in raid frames on my priest, but not my warlock. I already tweaked with the settings on both, and on my warlock only physical debuffs show and not dispellable. When 'show dispellable debuffs' is checked I don't see anything at all.
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Re: [Addon] LunaUnitFrames 2.0

by synkz » Wed Apr 06, 2016 1:06 am

Is there a way to configure the Pet Group raid frames separately from the rest of the raid frames? I'd like to make them smaller if possible.

Also I was wondering the same thing as Slipryy, about the Weakened Soul debuff being displayed permanently on raid frames.
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Re: [Addon] LunaUnitFrames 2.0

by Healyheals » Wed Apr 06, 2016 6:21 pm

Thanks for the amazing addon, I've been using it for months!

Just updated to the newest version 2.06 beta, and encountered a little bug with Clique. Clicking or Right-clicking on the frames produced no result (it was set to target and menu, like the default). Disabling the Clique addon made this bug go away. (so not a big deal, don't use Clique much anyway)

When I added Luna, I also added the Clique plugin (Clique_LUF.lua) into the plugins folder in Clique, and replaced the Plugins.xml file in there with the one provided - was that right?

I'd say what version of Clique I have, but there are no commands/about/readme file/load message and /dump clique.version returns a nil, literally can't find out. Very unprofessional. It's the one included in the Nost .rar file.
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Wed Apr 06, 2016 8:17 pm

Next version will have
- Debuff tracking fixed so it disappears properly
- The castbar will show aimed shots
- Tag [reactcolor] will no longer throw errors

synkz: Pet grps won't have their own config - too much work for something i don't really care that much about.

Healyheals: Go back a few pages for how to clique. I hate clique. ...but it works as intended.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames 2.0

by RareFriend » Wed Apr 06, 2016 8:21 pm

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What is that addon? :D sry for off-topic
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Thu Apr 07, 2016 5:01 pm

Uploaded V.2007

RIP Nost Edition

-fixed [reactcolor]
-fixed debuff tracking
-Aimed shot now on castbar

https://github.com/Aviana/LunaUnitFrame ... s/tag/2007

Well it was fun while it lasted. I don't really know what the future holds but i won't be posting any updates here anymore. I also won't put much time into this unless i start playing classic again. If there are any big issues (which i doubt) you can open a ticket on github.

Cya, space cowboy.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames 2.0

by euronmisc » Thu Apr 07, 2016 6:11 pm

Thanks for all the amazing work Rhena. Luna is by a mile my most loved, enjoyed and used addon in my years of playing vanilla.

Wishing you all the best in whatever you decide to do.
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Re: [Addon] LunaUnitFrames 2.0

by slayde » Thu Apr 07, 2016 11:13 pm

How I wish you could make one for 2.4.3 for the new BC realm that most people are looking at going to!

but great addon, used it since I saw the post a year ago!
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