[Addon] DebuffTimers

Re: [Addon] DebuffTimers

by Eligius » Sun Dec 18, 2016 4:57 am

Looks amazing. Would it be difficult to localize to other clients language if I supply all the skill talent and combat log translations?


edit: looks easy enough to localize by directly editing the lua files, let me know if youd rather set a proper localization option before I get started in a day or two
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Re: [Addon] DebuffTimers

by Renew » Sun Dec 18, 2016 11:17 am

Eligius wrote:Looks amazing. Would it be difficult to localize to other clients language if I supply all the skill talent and combat log translations?


edit: looks easy enough to localize by directly editing the lua files, let me know if youd rather set a proper localization option before I get started in a day or two


thats a cool idea, i will build this in when i rewrite the spellsystem :)
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Re: [Addon] DebuffTimers

by killzy » Sun Dec 18, 2016 7:09 pm

I can not get this to work very well in PvP as a warlock, it works flawlessly in PvE though but in PvP the debuff counter won't work at all, any ideas?
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Re: [Addon] DebuffTimers

by Renew » Sun Dec 18, 2016 7:31 pm

im working on that :) give me 1-2 days :=)
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Re: [Addon] DebuffTimers

by killzy » Sun Dec 18, 2016 8:23 pm

Renew wrote:im working on that :) give me 1-2 days :=)


Awesome! keep up the good work :D
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Re: [Addon] DebuffTimers

by Renew » Thu Dec 22, 2016 10:29 am

BIG UPDATE!
https://github.com/Voidmenull/DebuffTimers

- this addon does only for US/EN clients atm!

- added options menu- open with /debufftimers
- fixed timers (time was 0.5 sec too short)
- fixed several auras
- Warlock: added drain life, soul, mana
- Warlocks: added tainted blood(blind)
- Warrior: added Sunder Armor
- Mage: added winters chill (only if you have talent points)
- Mage: added several polymorp forms, Elemental Vulnerability T3 Setbonus,
- Mage: fixed Frostbolt R11
- Mage: added Fire Vulnerability (only if you have 3/3 scorch in talent)
- Mage: fixed chilled and counterspell (now it works with talents)
- Hunter: added Mark
- Druid: added Entangling Roots from Nature's Grasp (incl. rank calculation)
- fixed modui - UnitFramesImproved_Vanilla combination bug
- added ranks to CastSpellByName hook
- fixed pvp bug

- removed buffs till next update

Menu for Warlocks (they are crazy with timers)

Image
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Re: [Addon] DebuffTimers

by gambinho » Thu Jan 05, 2017 5:53 pm

Hi, is it normal that the debufftimers dont refresh if i apply the same spell again?
for example i cast frostbolt and see the 6sec slow timer. i cast frostbolt again and the timer doesnt refresh to new 6sec

keep up the good work
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Re: [Addon] DebuffTimers

by Renew » Thu Jan 05, 2017 8:22 pm

gambinho wrote:Hi, is it normal that the debufftimers dont refresh if i apply the same spell again?
for example i cast frostbolt and see the 6sec slow timer. i cast frostbolt again and the timer doesnt refresh to new 6sec

keep up the good work


no, thats not normal :)

how do you cast your spells, by macro? addon? or classic over the actionbars? do you use the newest version?
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Re: [Addon] DebuffTimers

by kawoxs » Fri Mar 24, 2017 9:51 pm

Hello, thanks for making this addon. It works well in English client.

First of all, please understand poor English and I'm not familiar with programming.
I'd like to use this addon in Korean client only when I play vanila wow as a mage.
Would it be able to localize to client using another language?(in my case, Korean)

Yesterday, I was trying to adjust this addon to Korean client with simple way.
To say the conclusion first, it was half-successful.

I just translated name of skills to Korean in Debuffs.lua.
(As a sample, "Fireball", "Polymorph" and "Chilled" only)
DebuffTimer for Fireball and Polymorph was working well
but it seems to be not related to level of skill
(For instance, 1lv Freball dot damage remains for 4 sec, 2lv for 6sec, 4lv for 8sec)
When I tested in Korean client with that method, only 4sec remains even if its level was 4lv, 6lv and more.
DebuffTimer wasn't relatively affected by this method.)

BTW I don't know why but nothing happened about "Chilled".
Although I translated to Korean, DebuffTimer for "Chilled" wasn't show up.)

Could you please let me know how to use this addon for client based on another language.
I hope to use this addon and share with minority user like me.

wating for you response soon, thanks.
kawoxs
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Re: [Addon] DebuffTimers

by kawoxs » Fri Mar 24, 2017 9:58 pm

Hello, thanks for making this addon. It works well in English client.
First of all, please understand my poor English and I'm now familiar with programming.
I'd like to use this addon in Korean client only when I play vanila wow as a mage.
Would it be able to localize to client using another language?(in my case, Korean)

Yesterday, I was trying to adjust this addon to Korean client with simple way.
To say the conclusion first, it was half-successful.

I just translated name of skills to Korean in Debuffs.lua.
(As a sample, "Fireball", "Polymorph" and "Chilled" only)
DebuffTimer for Fireball and Polymorph was working well
but it seems to be not related to level of skill.
(For instance, 1lv Freball dot damage remains for 4 sec, 2lv for 6sec, 4lv for 8sec)
When I tested in Korean client with that method, only 4sec remains even if its level was 4lv, 6lv and more.
I guess DebuffTimer wasn't relatively affected by this method.)

BTW I don't know why but nothing happened about "Chilled".
Although I translated to Korean, DebuffTimer for "Chilled" wasn't show up.)

Could you please let me know how to use this addon for client based on another language.
I hope to use this addon and share with minority user like me.
Wating for you response soon, thanks.
kawoxs
Tester
 

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