[Addon] DebuffTimers

Re: [Addon] DebuffTimers

by Eligius » Sun Dec 18, 2016 4:57 am

Looks amazing. Would it be difficult to localize to other clients language if I supply all the skill talent and combat log translations?


edit: looks easy enough to localize by directly editing the lua files, let me know if youd rather set a proper localization option before I get started in a day or two
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Re: [Addon] DebuffTimers

by Renew » Sun Dec 18, 2016 11:17 am

Eligius wrote:Looks amazing. Would it be difficult to localize to other clients language if I supply all the skill talent and combat log translations?


edit: looks easy enough to localize by directly editing the lua files, let me know if youd rather set a proper localization option before I get started in a day or two


thats a cool idea, i will build this in when i rewrite the spellsystem :)
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Re: [Addon] DebuffTimers

by killzy » Sun Dec 18, 2016 7:09 pm

I can not get this to work very well in PvP as a warlock, it works flawlessly in PvE though but in PvP the debuff counter won't work at all, any ideas?
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Re: [Addon] DebuffTimers

by Renew » Sun Dec 18, 2016 7:31 pm

im working on that :) give me 1-2 days :=)
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Re: [Addon] DebuffTimers

by killzy » Sun Dec 18, 2016 8:23 pm

Renew wrote:im working on that :) give me 1-2 days :=)


Awesome! keep up the good work :D
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Re: [Addon] DebuffTimers

by Renew » Thu Dec 22, 2016 10:29 am

BIG UPDATE!
https://github.com/Voidmenull/DebuffTimers

- this addon does only for US/EN clients atm!

- added options menu- open with /debufftimers
- fixed timers (time was 0.5 sec too short)
- fixed several auras
- Warlock: added drain life, soul, mana
- Warlocks: added tainted blood(blind)
- Warrior: added Sunder Armor
- Mage: added winters chill (only if you have talent points)
- Mage: added several polymorp forms, Elemental Vulnerability T3 Setbonus,
- Mage: fixed Frostbolt R11
- Mage: added Fire Vulnerability (only if you have 3/3 scorch in talent)
- Mage: fixed chilled and counterspell (now it works with talents)
- Hunter: added Mark
- Druid: added Entangling Roots from Nature's Grasp (incl. rank calculation)
- fixed modui - UnitFramesImproved_Vanilla combination bug
- added ranks to CastSpellByName hook
- fixed pvp bug

- removed buffs till next update

Menu for Warlocks (they are crazy with timers)

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Re: [Addon] DebuffTimers

by gambinho » Thu Jan 05, 2017 5:53 pm

Hi, is it normal that the debufftimers dont refresh if i apply the same spell again?
for example i cast frostbolt and see the 6sec slow timer. i cast frostbolt again and the timer doesnt refresh to new 6sec

keep up the good work
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Re: [Addon] DebuffTimers

by Renew » Thu Jan 05, 2017 8:22 pm

gambinho wrote:Hi, is it normal that the debufftimers dont refresh if i apply the same spell again?
for example i cast frostbolt and see the 6sec slow timer. i cast frostbolt again and the timer doesnt refresh to new 6sec

keep up the good work


no, thats not normal :)

how do you cast your spells, by macro? addon? or classic over the actionbars? do you use the newest version?
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