AQ War effort

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AQ War effort

by Garfunkel » Wed Dec 02, 2015 6:08 pm

I know this isn't quite relevant yet, as the Dragons of Nightmare patch needs to come first but since it will affect both realms and is something that players might want to stockpile stuff already for, I wonder if we're going to have the Blizzlike amounts of supplies to gather or not? I've heard through the grapevine that some other private servers have had inflated numbers.

If WoW-wiki is to be trusted, the amounts to be gathered are pretty heavy already - but of course, the PvP server has loads more population:

Both factions need to gather:

90,000 x Copper Bar (1 Signet)
26,000 x Purple Lotus (7 Signets)
80,000 x Thick Leather (7 Signets)
17,000 x Spotted Yellowtail (7 Signets)
400,000 x Runecloth Bandage (10 Signets)

The Alliance needs to gather in the Military Ward of Ironforge:

28,000 x Iron Bar (5 Signets)
24,000 x Thorium Bar (10 Signets)
20,000 x Arthas' Tears (10 Signets)
33,000 x Stranglekelp (3 Signets)
180,000 x Light Leather (1 Signet)
110,000 x Medium Leather (3 Signets)
20,000 x Roast Raptor (5 Signets)
14,000 x Rainbow Fin Albacore (3 Signets)
800,000 x Linen Bandage (1 Signet)
600,000 x Silk Bandage (5 Signets)

The Horde needs to gather in The Valley of Spirits in Orgrimmar:

22,000 x Tin Bar (3 Signets)
18,000 x Mithril Bar (7 Signets)
96,000 x Peacebloom (1 Signet)
19,000 x Firebloom (5 Signets)
60,000 x Heavy Leather (5 Signets)
60,000 x Rugged Leather (10 Signets)
10,000 x Lean Wolf Steak (1 Signets)
10,000 x Baked Salmon (10 Signets)
250,000 x Wool Bandage (3 Signets)
250,000 x Mageweave Bandage (7 Signets)

Should these numbers be doubled, to compensate for the larger player base? But then, the PvE realm should certainly have the original Blizzard numbers as they have 2.5k players.
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Re: AQ War effort

by zzxx » Wed Dec 02, 2015 6:22 pm

I think they should be at least doubled.
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Re: AQ War effort

by Noxm » Wed Dec 02, 2015 6:23 pm

Garfunkel wrote:[...]

Should these numbers be doubled, to compensate for the larger player base? But then, the PvE realm should certainly have the original Blizzard numbers as they have 2.5k players.


In my opinion :
2.5k players = orginal AQ War effort
9k players = these numbers should be quadrupled (x4)
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Re: AQ War effort

by Guybrush » Wed Dec 02, 2015 6:38 pm

Sure scale up the amounts, as long as you scale down the respawn timers.
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Re: AQ War effort

by Dusith » Wed Dec 02, 2015 7:22 pm

Time to see if the people crying in herb respawn thread want to follow their thought, or it is only when they have benefits.
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Re: AQ War effort

by Docholy » Wed Dec 02, 2015 8:16 pm

What would be the point in increasing the required materials? You haven't -in my opinion- made a logical argument to support your claim. Can you please clarify why your suggestion needs to be taken live?
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Re: AQ War effort

by Jeddite » Wed Dec 02, 2015 8:34 pm

What would be the point in increasing the required materials? You haven't -in my opinion- made a logical argument to support your claim. Can you please clarify why your suggestion needs to be taken live?


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Garfunkel said:
Should these numbers be doubled, to compensate for the larger player base? But then, the PvE realm should certainly have the original Blizzard numbers as they have 2.5k players.


lemme tell u y in a format u mite unnerstand the reason 2 increase the nummers iz bcuz its sposed 2 B a monumental server eff0rt but on a server w/ 8000 players during peek ares the war eff0rt would B completed much sooner than one a classic vanila server so increasing the nummers iz 2 extend the event so that completing the war effort ackshually feels like a server acomplishment instead of something that is completed in a month do 2 the sheer nummer of players on nostrius pvp duh lol ur arguement is invalid.
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Re: AQ War effort

by Kezzik » Wed Dec 02, 2015 8:50 pm

I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.

I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.
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Re: AQ War effort

by Valandar » Wed Dec 02, 2015 9:39 pm

Kezzik wrote:I don't think they should up the amount at all. The server was made to copy vanilla. The problem here is the influx of people on the server. There's 3-4x the normal amount of people in vanilla. They didn't increase anything else. Why should they increase this? If they do, then you'll have people demanding them increase everything else like herb spawns.

I agree it's probably going to not be the same as in vanilla due to the population, but that's what we'll have to deal with, just like everything else.


Herb spawns are being worked on I think and SHOULD be worked on. They changed dynamic respawn timers on quest mobs, increased nodes and all of that to accomidate to the way higher playerbase. The system and rates blizzard had in place with vanilla was meant for 2-3k people max
max. When you triple or quadruple that number things begin to break or go out of hand (herbs and flasks costing WAY too much). If the population is this high they need to adjust everything else accordingly. Blizz had a difficulty and time requirement for getting these mats with their population. With ours it will be way too easy. We want the difficulty and experience to be as close to it was as possible.

You are basically saying "this cities infastructure was made for 100k people" and then when the city grows to 300k people you say "lets just keep the infastructure the same, everyone will have to deal with it"
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Re: AQ War effort

by Dreez » Wed Dec 02, 2015 10:11 pm

more population means both, more items in game but also more items being consumed

considering the respawn timers are mostly blizzlike a huge change like quadrupling the needed resources is not a good idea
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