at first apologize for my not so perfect english as it isnt my first language.
I want to suggest that the raid difficulty should be adjusted for more blizzlike feeling.
Raiding in vanilla wasnt designed to be challenging,like bringing people to their limits. It was designed as endgame content people could strive for when they hit 60 and finished running dungeons. The difficulty in Vanilla raiding was that most people were very unexperienced with WoW or MMO's in general. Only few players strived to do their best or optimize their characters to the best. Close to noone knew or cared about theorycrafting. So back in the days raids were "kinda" challenging but not because of difficult bossmechanics, rather then peoples mentality back then.
Still people cared about killing bosses and you could feel the pure joy when a new boss was downed. I remember it took us several evenings to kill lucifron back then and we all screamed when we finally killed him.
In the last 10 years many things have changed. Also the players experience and mentality changed. People are experienced in their clases, most of them know what items to use or what buttons to press. Also they strive for optimizing their characters.
This results in Raidcontent being way easier then most people remebered.
Id love to see a change in difficulty for Raids. I would suggest that every bossfight should see a 100% increase of HP.
- It is very low dev work involved in increasing a mobs HP. All Bosses in MC could be adjustet in like 30 minutes.
- Guilds would actually progress MC and not just steamroll through it.
- I know that that wouldn't be blizzlike, but I'd prefer a blizzlike-feeling over something being exactly blizzlike.
- Guilds actually interested in racing for server first may wont need to raid maxhours on the first day of content release, as bosses might not end up dieing in 1-5 atempts.
- Raiding would start to be more about skill then time invested, though time would still be an important factor.
- People would again feel the feeling of achieving something after killing bosses.
- I dont think that this would force non-optimal classes out of raid pools as their dmg did increase with the experience/knowledge as well. So there wouldn't need to be classstacking in order to achieve something.
- If Boss kills become harder recieving a rare item will actually mean something. I think everybody rememberes soemone from his old server with that one item nobody but him had.
I'd love to hear some opinions on this. If you dont like the idea please elaborate on why.
So far justclassic
p.s. Im not even 60 yet but i played on several privat classic server so far and this topic was bothering me all the time so I thought id throw it in to the room
