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Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 11:07 am
by Viper
Here is our last patchnote.
We would like to thank all our developers for fixing these bugs, and address a special thank to the IsVV team, that verified all the reports that were made by our players, finding sources, and correct information.

  • GENERAL
    • Fix a bug where hunter could lose their pet
    • Addons should no longer trigger an automatic mute
    • A lot of crash sources have been fixed
    • Fixed a case where spell trainers could steal money from players when clicking twice the "buy" button
    • Fixed a bug in gameobjects pooling
    • Implement a knockback for neutral guards, when their target is on a roof ("roof camping")
    • Fixed skinning ninja
    • Implement anti-rollback mechanisms. When the server crashes, it now saves all the players online.
    • Increase overall server performance (now reaching 8k online players!)
    • Reduce delay on spells for the majority of the players.
    • Guards fighting Stitches now despawn correctly at the end of the event
    • You will now correctly receive chat notifications when teleporting between maps
    • Muted players will no longer be able to use emotes
  • SPELLS/AURAS
    • Entangling Roots: can now be used on only one target, even when using different ranks
    • Invisibility mechanism: mobs / players will remain visible
    • Fix some spells critical damage (Frost shock for example)
    • Summon Tracking Hound: Summoned pet will now always be level 30
    • Autoshot: it will no longer be possible to target players without PvP flag
    • Howl of terror: will correctly select targets when there is more than 5 units around the casters
    • Righteous Fury: fixed an exploit that allowed to stack this spell under very precise conditions
    • [Turn Undead]: can now break on damage
  • PVP/HONOR/BATTLEGROUNDS
    • Arathi Basin: Removed a NPC called "Herald" that could be seen in minimap when using humanoid hunter tracking.
    • Fixed a bug where a battleground could have more than the maximum allowed number of players on one side
    • Fixed an exploit that allowed players to escape the deserter debuff when leaving a battleground
    • Fixed an exploit where players could climb on roofs in Arathi Basin
    • Fixed a bug that allowed players to freeze their PvP rank for a week (RP decay bypass)
    • Fixed server side delay on spells/movement in battlegrounds
  • PvE/DUNGEON FIXES
    • NPC Thamarian: fixed gossip
    • Quest Verifying the Corruption: now available to horde players as well
    • Uldaman: Wiping at Archaedas will open Altar Keepers doors
    • Stratholm: Skeletons will not be killed before Baron encounter
    • UBRS: Fixed a bug where some mobs could be untargetable after the arena event
    • Dire Maul: now available on the live server :)
    • In Dreams: Taelan will no longer get stucked randomly
    • Darrowshire battle: no longer possible to start the event several times (for different players)
    • Fixed an exploit that allowed to bypass instance reset limitation
    • Fixed server side delay on spells/movement in instances
  • ITEMIZATION: The following items stats have been fixed
    • Grand Marshal's Battle Hammer
    • Grand Marshal's Sunderer
    • Grand Marshal's Stave
    • Grand Marshal's Longsword
    • Grand Marshal's Repeater
    • Grand Marshal's Claymore
    • Grand's Marshal's Aegis
  • SECURITY/ANTICHEAT
    • Detect new TP hack methods
    • We are currently working on an automatic chat spam detector (for gold advertisers mostly). We aim at making such an advertising impossible on Nostalrius Begins

Nostalrius Begins Staff

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 11:23 am
by Trum
Thanks for the patch!

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 11:34 am
by Mr_Rosh
Thank you for this patch! :)

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 11:58 am
by Tosicx
Thanks for the fine update!

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 12:01 pm
by Malga
Thanks for this big patch :)

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 1:21 pm
by trulygenericname
Viper wrote:[*]Fixed skinning ninja


?

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 1:23 pm
by Noxm
trulygenericname wrote:
Viper wrote:[*]Fixed skinning ninja


?


??

Thanks for this patch

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 1:56 pm
by nervous
Viper wrote:
[*]Fixed a bug where a battleground could have more than the maximum allowed number of players on one side



Impressive if this rolls out correctly. Feenix struggled/struggles with this bug after 5+ years.

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 2:06 pm
by DeeMarie
Fixed a bug in gameobjects pooling


Would this be why the DM West dusty tome no longer spawns?

Thanks for the patch notes!

Re: Patchnote 2015/06/01

PostPosted: Mon Jun 01, 2015 2:15 pm
by Viorus
Thank you Nost staff for the patch!