Lag, Alterac Valley, & forbidden activities

Nostalrius official announcements

Re: Lag, Alterac Valley, & forbidden activities

by Souldrinkah » Thu Jul 02, 2015 2:29 pm

Lag is still here, last night 4300 people online - still lags and it's not on my side, I'm from europe. Content getting released terribly slow, I had hopes regarding this server but looks like I was wrong.
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Re: Lag, Alterac Valley, & forbidden activities

by ritjos71 » Thu Jul 02, 2015 6:31 pm

Souldrinkah wrote:Lag is still here, last night 4300 people online - still lags and it's not on my side, I'm from europe. Content getting released terribly slow, I had hopes regarding this server but looks like I was wrong.


Your probably right you should pack up your things and move on.
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Re: Lag, Alterac Valley, & forbidden activities

by Plask » Fri Jul 03, 2015 12:18 am

Talryx wrote:
Thefilth wrote:
DeeMarie wrote:I believe - and please correct me if I'm wrong - but Nostalrius said the raids were fully scripted. Obviously bugs will be thrown up from time to time, but that's what PTR is for.


This. That's why the whole "I'd rather wait longer than have buggy content" trend is very boring and repetitive. The content is already done and ready. They're just holding it back for unknown reasons.


They said it's ready, therefor it's ready.

....Right....

It seems more likely that they still need to do some work on it, but they got overwhelmed with other issues. If they intentionally wanted to hold it back longer I feel like they would just pop on here and say that. Lack of communication usually doesn't result from a calculated move; it results from being overwhelmed/panicking/being frustrated, not having time, etc.


Let's just be honest, like every other private server this is not professionals and promises are made and broken with 99% certainity ;) I don't know any project where it hasn't been like that.
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Re: Lag, Alterac Valley, & forbidden activities

by Stalk » Fri Jul 03, 2015 12:51 pm

Griststatus wrote:But they will release stuff when it's scripted and programmed correctly which I'm so appreciative for.


Really? I'm still waiting for Molten Core and Dire Maul to get fixed. I don't know what server you have been playing but it's obviously not this one.
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Re: Lag, Alterac Valley, & forbidden activities

by firevoodoo » Fri Jul 03, 2015 2:38 pm

Plask wrote:Let's just be honest, like every other private server this is not professionals and promises are made and broken with 99% certainity ;) I don't know any project where it hasn't been like that.

Like “professionals” from Blizzard always keep their announced timelines with precision. Do not see any broken promises. Just some delays, whatever.
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Re: Lag, Alterac Valley, & forbidden activities

by Denbts » Fri Jul 03, 2015 7:51 pm

Stalk wrote:
Griststatus wrote:But they will release stuff when it's scripted and programmed correctly which I'm so appreciative for.


Really? I'm still waiting for Molten Core and Dire Maul to get fixed. I don't know what server you have been playing but it's obviously not this one.


This is not a challenge but an honest question - what is broken about MC and DM?
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Re: Lag, Alterac Valley, & forbidden activities

by Undertanker » Sat Jul 04, 2015 12:22 am

There ability to clear it.

Only thing I see off with MC is dark iron nodes not respawning after the soft resets. Could care less about that.
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Re: Lag, Alterac Valley, & forbidden activities

by Stalk » Sat Jul 04, 2015 1:57 am

Denbts wrote:
Stalk wrote:
Griststatus wrote:But they will release stuff when it's scripted and programmed correctly which I'm so appreciative for.


Really? I'm still waiting for Molten Core and Dire Maul to get fixed. I don't know what server you have been playing but it's obviously not this one.


This is not a challenge but an honest question - what is broken about MC and DM?


I will mention a few things but I'm not going to run through the whole gamut of problems:

Ancient Core Hound - Melee attack only does 44 to 88 damage to our tank, During Ancient Despair and Ground Stomp the mob should change aggro if the tank is under the effects of the CC (the abilities should also have a chance to miss or be dodged, blocked, parried if physical), Cauterizing Flames should lower resistances into the negative and incur a vulnerability which is inverse to the effect that positive resistance gives but this server doesn't have elemental vulnerabilities implemented at all.

Core Hound packs - Serrated Bite should be a frontal cone aoe ability which will stack up to 50 times and bleed the targets but it only hits a single target

Fire Lord - Soul Burn isn't used often enough (it should be debuffing raid members with this multiple times over the course of 10 seconds usually) and I don't even think it's doing any damage, Lava Spawns should be spawned approx. every 10 seconds from the Fire Lord and after 10 to 12 seconds of being alive they should split into two and heal up to full health (they stay alive a lot longer than 12 seconds before they start to split and their health does not regenerate to full when they split on Nostalrius)

Molten Giants/Destroyers - the knockback should be reducing aggro on the tank by like 50% or something but it is not, the Smash and Massive Tremor is on a predictable timer instead of happening randomly and often so melee groups have no need to fear dying because you can just heal through it while the raid stacks them up and cleaves them to death

I don't have time to get to the rest of the stuff because 4th of July preparations and all that jazz. I'll update you on the rest of the stuff tomorrow maybe.
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Re: Lag, Alterac Valley, & forbidden activities

by Cousy » Sat Jul 04, 2015 2:56 am

The https://report.nostalrius.org/plugins/t ... tracker=14 is there. Go post the bugs and prove them and maybe they'll fix them. Or would you rather just sit and point fingers?
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Re: Lag, Alterac Valley, & forbidden activities

by Imbaslap » Sat Jul 04, 2015 5:27 am

Stalk wrote:
I will mention a few things but I'm not going to run through the whole gamut of problems:

Ancient Core Hound - Melee attack only does 44 to 88 damage to our tank, During Ancient Despair and Ground Stomp the mob should change aggro if the tank is under the effects of the CC (the abilities should also have a chance to miss or be dodged, blocked, parried if physical), Cauterizing Flames should lower resistances into the negative and incur a vulnerability which is inverse to the effect that positive resistance gives but this server doesn't have elemental vulnerabilities implemented at all.

Core Hound packs - Serrated Bite should be a frontal cone aoe ability which will stack up to 50 times and bleed the targets but it only hits a single target

Fire Lord - Soul Burn isn't used often enough (it should be debuffing raid members with this multiple times over the course of 10 seconds usually) and I don't even think it's doing any damage, Lava Spawns should be spawned approx. every 10 seconds from the Fire Lord and after 10 to 12 seconds of being alive they should split into two and heal up to full health (they stay alive a lot longer than 12 seconds before they start to split and their health does not regenerate to full when they split on Nostalrius)

Molten Giants/Destroyers - the knockback should be reducing aggro on the tank by like 50% or something but it is not, the Smash and Massive Tremor is on a predictable timer instead of happening randomly and often so melee groups have no need to fear dying because you can just heal through it while the raid stacks them up and cleaves them to death

I don't have time to get to the rest of the stuff because 4th of July preparations and all that jazz. I'll update you on the rest of the stuff tomorrow maybe.



hmmm lava spawn every 10 seconds... this would probably gate half the guilds on the server with this against a double firelord pack. lol

mobs change agro on stun effect? since when.
cant resist stun? its called stun resist. check talents lol?


knockback reducing tank threat by 50%.. its not the same as Onyxia's knockback threat reduction ability.

nice abilities.
what a joke.
any credible sources you have for this or are you pulling this crap out of your own delusional ass?

here you go:
http://www.wowhead.com/npc=11671/core-hound#abilities
http://www.wowhead.com/npc=11673/ancient-core-hound#abilities
http://www.wowhead.com/npc=11658/molten-giant#abilities
http://www.wowhead.com/npc=11659/molten-destroyer#abilities
http://www.wowhead.com/npc=11668/firelord#abilities
http://www.wowhead.com/npc=12265/lava-spawn
http://db.vanillagaming.org/?npc=11658#abilities
http://db.vanillagaming.org/?npc=11659#abilities
http://db.vanillagaming.org/?npc=11671#abilities
http://db.vanillagaming.org/?npc=11668#abilities
theres a start.
let me know when you link something that actually backs up your claims of broken. lol
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