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Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 2:13 am
by LegendaryRonnie
I noticed a Desolace quest fix in this patch and was curious, are the rest of the quests in Desolace that were not working a few months ago (escorts, portals of the legion etc) fixed already? Was the ghost-o-plasm the only one left?

Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 10:29 am
by Benix
Cheers to the Nostalrius team! :)

Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 10:43 am
by ellioteff
Cheers on the fixes! Any ETA on fixes for windfury? Both that procs doesn't always work as intended and that it ignores the extra AP

Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 10:51 am
by Simonich
Tons of skeletons made me lag, so that fix might have been good.

Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 3:17 pm
by Letch2010
Viper wrote:
[*]BG QUEUE:
[*]Premade groups no longer bypass the waiting queue when they tag (they were put at the first position in the queue)
[*]A bug has been fixed in the BG queue. It should slightly reduce the premade average waiting time

Best regards and once again, thanks for your support,
Nostalrius Begins Team


The queues are still long as balls and don't prioritize pugs when premades are not in the queue.

I just had a 45 minute Warsong queue. I dropped, then I immediately solo queued. Instant pop. You fixed nothing.

Re: Patchnote - 10/08

PostPosted: Tue Aug 11, 2015 3:29 pm
by Youfie
Viper wrote:[*]Rogue Poison Charges
  • now have charges
  • charges are displayed next to the timer
  • charges are removed on each proc
[/list][/list]

Hum, what? Everything was alread working fine regarding poison charges, it was fixed right after server realease. What exactly changed? :o

Re: Patchnote - 10/08

PostPosted: Wed Aug 12, 2015 3:23 am
by Mondragon
Enchants

Forumula: Healing Power
Forumula: Spellpower

now dropps??

Re: Patchnote - 10/08

PostPosted: Wed Aug 12, 2015 3:29 am
by Haitharn
Mondragon wrote:Enchants

Forumula: Healing Power
Forumula: Spellpower

now dropps??


Viper wrote:The bosses in Molten Core now have their loot tables modified so that they drop recipes like 'Pattern: Core Armor Kit'

Re: Patchnote - 10/08

PostPosted: Wed Aug 12, 2015 12:06 pm
by Reazon
Youfie wrote:
Viper wrote:[*]Rogue Poison Charges
  • now have charges
  • charges are displayed next to the timer
  • charges are removed on each proc
[/list][/list]

Hum, what? Everything was alread working fine regarding poison charges, it was fixed right after server realease. What exactly changed? :o


Not really. The poisons had infinite charges, even though in the tooltip it says "Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 26 Nature damage. 40 charges." Now rogues can see how long the poison will be applied (was already working) and how many charges are left (now added). If there are no charges left, the poison is removed, even if there are e.g. 20 minutes remaining.

Re: Patchnote - 10/08

PostPosted: Wed Aug 12, 2015 3:28 pm
by Devilhunter
balance AV by making both side vendors/blacksmiths have much smaller health pools and much longer respawn rate.


The problem with npc is not hp or repop time, it's the aggro range, already reported here :
https://forum.nostalrius.org/viewtopic.php?f=5&t=18397

See this screenshot of a 2006 video, no aggro at all :
http://i.imgur.com/VR86dHM.jpg

They are not supposed to aggro at all unless you pull them.
And yes, this problem is HUGE since ally can defend their base with 5 ppl against 35