Nostalrius goes one step forward

Nostalrius official announcements

Re: Nostalrius goes one step forward

by ra2z » Thu Oct 01, 2015 6:06 am

3 more months before the release.
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Re: Nostalrius goes one step forward

by Lyrix » Thu Oct 01, 2015 6:39 pm

Server info yet? Oh wait... Top kek... It's not going to happen people!!!
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Re: Nostalrius goes one step forward

by Robotron » Thu Oct 01, 2015 7:05 pm

Lyrix wrote:Server info yet? Oh wait... Top kek... It's not going to happen people!!!

Last night was the first time in at least a week that we didn't get 2340925 server crashes/lag spikes during raids. Do you really expect info on the PVE server when it took them an entire week to make their primary server playable?
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Re: Nostalrius goes one step forward

by Shelburnn » Thu Oct 01, 2015 7:46 pm

Well with the popularity that a PvE server would have on release I'm happy to see they are getting the pvp server working optimally first. Imagine how long it would take to fix problems if they had 2 servers that were full of bugs and constantly crashing.
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Re: Nostalrius goes one step forward

by messica » Thu Oct 01, 2015 8:41 pm

You guys gotta be patient. Fixing the current issues comes before cranking out a PvE server. I prefer quality over speed.
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Re: Nostalrius goes one step forward

by babul » Thu Oct 01, 2015 9:15 pm

messica wrote:You guys gotta be patient. Fixing the current issues comes before cranking out a PvE server. I prefer quality over speed.

I agree. Also, if they make PvP server more or less bugless, then new PvE should be the same right? It still would've been faster to make one realm good, then basically copy it than struggle to manage two bugged realms, right? :)
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Re: Nostalrius goes one step forward

by Orc_Hunter » Thu Oct 01, 2015 10:11 pm

PvP realm is stable now. So... PvE server launching soon?
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Re: Nostalrius goes one step forward

by Asatora » Thu Oct 01, 2015 10:42 pm

Does it worry anyone else that the PvP server and PvE server are in direct competition for resources if they don't bring on a lot more help? Seems they don't have the man power to support two servers. The PvP people are going to be so pissed once the PvE realm launches some day, because the PvE realm will be using all of Nosts power to get up and running. Wish we had more (any) information from them.
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Re: Nostalrius goes one step forward

by Noselacri » Thu Oct 01, 2015 11:08 pm

Asatora wrote:Does it worry anyone else that the PvP server and PvE server are in direct competition for resources if they don't bring on a lot more help? Seems they don't have the man power to support two servers. The PvP people are going to be so pissed once the PvE realm launches some day, because the PvE realm will be using all of Nosts power to get up and running. Wish we had more (any) information from them.


Not really. The PvE realm will need no development, and the server isn't hosted in some dude's basement so it's not as though it's gonna take up too much bandwidth or something like that. It's in a datacenter somewhere, there's no conflict of resources in terms of the actual hardware/connection. When the PvP server crashes, it's not because of insufficient resources, it's because of crash bugs. All the PvE server will require, if anything, is a few extra GMs to handle petitions and investigations. They might not even need more than they have. The actual development will already have been done on the PvP server. They don't need to do it a second time.
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Re: Nostalrius goes one step forward

by flrl » Fri Oct 02, 2015 12:31 am

Noselacri wrote:
Asatora wrote:Does it worry anyone else that the PvP server and PvE server are in direct competition for resources if they don't bring on a lot more help? Seems they don't have the man power to support two servers. The PvP people are going to be so pissed once the PvE realm launches some day, because the PvE realm will be using all of Nosts power to get up and running. Wish we had more (any) information from them.


Not really. The PvE realm will need no development, and the server isn't hosted in some dude's basement so it's not as though it's gonna take up too much bandwidth or something like that. It's in a datacenter somewhere, there's no conflict of resources in terms of the actual hardware/connection. When the PvP server crashes, it's not because of insufficient resources, it's because of crash bugs. All the PvE server will require, if anything, is a few extra GMs to handle petitions and investigations. They might not even need more than they have. The actual development will already have been done on the PvP server. They don't need to do it a second time.


Even if it required 5 times the resources they currently have, it's irrelevant, because they still have not said anything despite previously saying they would make an announcement. This is the bit that gets me.
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