Dynamic Respawn Rate System - DRRS update PVP realm

Nostalrius official announcements

Dynamic Respawn Rate System - DRRS update PVP realm

by Viper » Sun Feb 14, 2016 8:49 pm

Greetings,

As you may know, the Dynamic Respawn Rate system (DRRS) already applies to a lot of in-game NPCs and objects. This system was built to create a retail-like feel and compensate for the higher population we have here on Nostalrius Begins compared with retail. With the release of the Nightmare dragons and the next upcoming patch, DRRS will now also apply to Azuregos and Kazzak - ensuring even more epic fights!

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This feature will be available on the PVP realm after the next server maintenance, Wednesday 17th Febuary.

PS: A lot of other NPCs have been already added to the system during this week, including silithus NPCs. Additionaly, the system has been updated to match the always growing population.

Best regards,
Nostalrius.
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Robotron » Sun Feb 14, 2016 8:52 pm

Sick change! Thanks!
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Keftenk » Sun Feb 14, 2016 8:56 pm

Wow, the cry babies got exactly what they wanted. Unbelievable.

inb4 Blizzlike.
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by mike1097 » Sun Feb 14, 2016 8:58 pm

Good thing and I love the fact how much you give for this project.
I'm here since day one and I'm still amazed how many players you satisfy.
Nonetheless I'd wish to hear what you plan to do against the lag?
Keep up the amazing work and thanks for everything!
Nostalrius forever!
"Drunhall"
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<It burns when I PvP>

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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by euronmisc » Sun Feb 14, 2016 8:59 pm

Any info on how exactly this shit will work? Will azu just randomly spawn anywhere in azshara or something?
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by mistak3 » Sun Feb 14, 2016 9:00 pm

This is by far the most retarded thing ever happened on this server.

So keep on crying guys - it works!
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Keftenk » Sun Feb 14, 2016 9:02 pm

mistak3 wrote:This is by far the most retarded thing ever happened on this server.

So keep on crying guys - it works!


I guess that part is at least Blizzlike. People would cry and bitch to Blizzard to change things and then they eventually did. Watering the game down bit by bit. Nost following that model...? KEK
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by slipry » Sun Feb 14, 2016 9:07 pm

how do you plan to make a world boss spawn "dynamic"?

Higher chance to spawn during the chinese hours? Lowest chance during american prime time?

can you explain how u figure this is going to work
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Breesy » Sun Feb 14, 2016 9:08 pm

I can't believe it.... more changes to keep the casual shitters happy
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Keftenk » Sun Feb 14, 2016 9:11 pm

slipry wrote:how do you plan to make a world boss spawn "dynamic"?

Higher chance to spawn during the chinese hours? Lowest chance during american prime time?

can you explain how u figure this is going to work


I'm assuming that is what we have to find out. If Viper/Daemon want more epic fights why not just broadcast when they will force spawn the wbosses on Twitter like they did last week? :P

1. Gets you more followers for your social media (since that is a thing they enjoy).
2. A more interactive and active community.
3. Will be a cluster of PvP wars all the time, at least at Azuregos since he has some BiS loot through Naxx.
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