Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by Robotron » Sat Feb 27, 2016 6:52 pm

Late-night (NA time) ZG was getting basically unplayable when the pop hit 8.9k people.
Image
User avatar
Robotron
Champion
Champion
 

Re: Clustering development insight

by Imbaslap » Sat Feb 27, 2016 9:16 pm

Robotron wrote:Late-night (NA time) ZG was getting basically unplayable when the pop hit 8.9k people.

announcement soon in 1 day!
let's hope for some good news!
Imbaheals
<Blacklisted Raid Leader>
Local Horde Kidnapper of Tarren Mill.
Rift Allstar Cleric 2011-2013
World 1st and 2nds with guilds Addiction/Blackout/Babytown/Trinity.
https://www.youtube.com/user/imbaslap/videos
User avatar
Imbaslap
Legionnaire
Legionnaire
 

Re: Clustering development insight

by wiseoldenemy » Sun Feb 28, 2016 3:29 pm

Imbaslap wrote:
Robotron wrote:Late-night (NA time) ZG was getting basically unplayable when the pop hit 8.9k people.

announcement soon in 1 day!
let's hope for some good news!


how do u know that
wiseoldenemy
Senior Sergeant
Senior Sergeant
 

Re: Clustering development insight

by Imbaslap » Sun Feb 28, 2016 3:29 pm

twitter says so and facebook too
Imbaheals
<Blacklisted Raid Leader>
Local Horde Kidnapper of Tarren Mill.
Rift Allstar Cleric 2011-2013
World 1st and 2nds with guilds Addiction/Blackout/Babytown/Trinity.
https://www.youtube.com/user/imbaslap/videos
User avatar
Imbaslap
Legionnaire
Legionnaire
 

Re: Clustering development insight

by Mdmadam » Sun Feb 28, 2016 4:55 pm

Kaiji wrote:
Phew, lucky you chimed in.

Scrap the clustering project, guys. Splitting the population up over more than one server isn't gonna work. What you really need to do is..................... split the population up over more than one server. :roll:


Well thank God I did! Now we have a solid idea of what to do instead of this clustering non-sense that's not going to work, I'll bet the souls of my grandchildren on it. No ones splitting the population, those who want to stay on this one will stay newcomers and others will join the other.
User avatar
Mdmadam
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by Baki » Sun Feb 28, 2016 5:58 pm

Imbaslap wrote:
Robotron wrote:Late-night (NA time) ZG was getting basically unplayable when the pop hit 8.9k people.

announcement soon in 1 day!
let's hope for some good news!


actually the announcement should be in the next upcoming hours because they wrote it 27 hours ago that are we ready for the announcements.
User avatar
Baki
Private
Private
 

Re: Clustering development insight

by Kaiji » Sun Feb 28, 2016 8:09 pm

Mdmadam wrote:
Kaiji wrote:
Phew, lucky you chimed in.

Scrap the clustering project, guys. Splitting the population up over more than one server isn't gonna work. What you really need to do is..................... split the population up over more than one server. :roll:


Well thank God I did! Now we have a solid idea of what to do instead of this clustering non-sense that's not going to work, I'll bet the souls of my grandchildren on it. No ones splitting the population, those who want to stay on this one will stay newcomers and others will join the other.


So if some people play on one server and some people play on another server, that isn't splitting the population.

Please regale us with more of your fascinating insights.
Kaiji
Sergeant
Sergeant
 

Re: Clustering development insight

by Mdmadam » Mon Feb 29, 2016 2:06 pm

Kaiji wrote:
So if some people play on one server and some people play on another server, that isn't splitting the population.

Please regale us with more of your fascinating insights.


Because there is a never ending wave of players coming in and they would be more inclined to play on a fresh server with less 60s around to harass. Not nearly as many players would leave the current PvP server as people think, most end game players are not going to want to reroll. Also this will bring back some players that left awhile ago for the PvE server but still have high level toons on the PvP one and those who showed up late to the party when the PvP server was already over crowded now get to try their hand at it with less of a population.

There are so many players that want to play on a PvP server but one that isn't in anarchy.
User avatar
Mdmadam
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by Flanger » Mon Feb 29, 2016 6:00 pm

This is the best announcement ever!
Flanger
Tester
 

Re: Clustering development insight

by Imbaslap » Mon Feb 29, 2016 7:01 pm

Mdmadam wrote:
Kaiji wrote:
So if some people play on one server and some people play on another server, that isn't splitting the population.

Please regale us with more of your fascinating insights.


Because there is a never ending wave of players coming in and they would be more inclined to play on a fresh server with less 60s around to harass. Not nearly as many players would leave the current PvP server as people think, most end game players are not going to want to reroll. Also this will bring back some players that left awhile ago for the PvE server but still have high level toons on the PvP one and those who showed up late to the party when the PvP server was already over crowded now get to try their hand at it with less of a population.

There are so many players that want to play on a PvP server but one that isn't in anarchy.

gonna have to reroll to master race spacegoats anyway. :D
Imbaheals
<Blacklisted Raid Leader>
Local Horde Kidnapper of Tarren Mill.
Rift Allstar Cleric 2011-2013
World 1st and 2nds with guilds Addiction/Blackout/Babytown/Trinity.
https://www.youtube.com/user/imbaslap/videos
User avatar
Imbaslap
Legionnaire
Legionnaire
 

PreviousNext

Return to Announcements