Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by Ayrus » Wed Feb 17, 2016 1:04 pm

nErdB0nEr
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Re: Clustering development insight

by Ghostly » Wed Feb 17, 2016 1:05 pm

One question though, is it related to the phasing issues already present on the server? There are currently borders in many spots in the world that make characters phase out, Azuregos was bugged using one such spot a few weeks ago.
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Re: Clustering development insight

by Vivalabam » Wed Feb 17, 2016 1:05 pm

Sounds awsome, great future Ahead :P
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Re: Clustering development insight

by Dreez » Wed Feb 17, 2016 1:06 pm

sick stuff!
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Re: Clustering development insight

by Quickbowjob » Wed Feb 17, 2016 1:09 pm

Nice work! one question.. will this increase the server view distance?
Like in AB battleground would like to see players at ST or FM from BS :P
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Re: Clustering development insight

by Chevejo » Wed Feb 17, 2016 1:17 pm

Why you dont work with an load balancing cluster with enough room for a failover of some parts?
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Re: Clustering development insight

by Kailas » Wed Feb 17, 2016 1:30 pm

Quickbowjob wrote:Nice work! one question.. will this increase the server view distance?
Like in AB battleground would like to see players at ST or FM from BS :P


Afaik the reduced draw distance is one of the current measures to battle the currently increasing demands on the server. With the new system in place I assume it will no longer be necessary.
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Re: Clustering development insight

by Fuhrern » Wed Feb 17, 2016 1:30 pm

Daemon wrote:donjon


:D

neat stuff
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Re: Clustering development insight

by Doofoos » Wed Feb 17, 2016 1:34 pm

Almost 1 year have passed, and looks like Nost dev team is not gonna stop impressing me :shock:
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Re: Clustering development insight

by Fafniel1 » Wed Feb 17, 2016 1:35 pm

F R E E S E R V E R

Can't believe no one has said it yet. This is amazing, and might segway into cross server battlegrounds, who knows.
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