Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by Kazuma » Fri Feb 26, 2016 3:00 pm

Soooo... any ETA on this?
Kazumà level 29 Nightelf Rogue
Meteoritis level 29 Human Priest
Kazuma
Sergeant
Sergeant
 

Re: Clustering development insight

by Quickbowjob » Fri Feb 26, 2016 3:33 pm

Kazuma wrote:Soooo... any ETA on this?


Not enjoying it now 1-5 sec delay even it says i am on 15ms. enemies shows up right in front of me
zero view distance and in combat bug all the time.

ETA on this would be nice.
User avatar
Quickbowjob
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by Dreez » Fri Feb 26, 2016 3:40 pm

https://report.nostalrius.org/plugins/tracker/?aid=3233

^ that's what's causing the combat bug
+ NPCs try to follow you even after leaving an instance (even after resetting the instance) which is just stupid
especially with pets out
Dreez - PvP server
<Endzeit>
User avatar
Dreez
Knight-Lieutenant
Knight-Lieutenant
 

Re: Clustering development insight

by Mdmadam » Fri Feb 26, 2016 9:38 pm

Won't solve the problem. Need a second PVP realm.
User avatar
Mdmadam
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by Kaiji » Sat Feb 27, 2016 12:21 am

Mdmadam wrote:Won't solve the problem. Need a second PVP realm.


Phew, lucky you chimed in.

Scrap the clustering project, guys. Splitting the population up over more than one server isn't gonna work. What you really need to do is..................... split the population up over more than one server. :roll:
Kaiji
Sergeant
Sergeant
 

Re: Clustering development insight

by Phyle » Sat Feb 27, 2016 7:22 am

Kaiji wrote:
Mdmadam wrote:Won't solve the problem. Need a second PVP realm.


Phew, lucky you chimed in.

Scrap the clustering project, guys. Splitting the population up over more than one server isn't gonna work. What you really need to do is..................... split the population up over more than one server. :roll:


Have you proof for this? Or lets wait what is coming up for the server when the clustering is done? ;)
User avatar
Phyle
Sergeant
Sergeant
 

Re: Clustering development insight

by larkkkattack » Sat Feb 27, 2016 12:02 pm

My question is...

Why don't use the twitter properly and communicate when the server is down and how much is gonna be like that?

If you don't want to full the twitter with server stuff, you can make an alternative twitter just for this, like https://twitter.com/SFVServer ( SFV is crappy I know but the twitter is a good example )
larkkkattack
Tester
 

Re: Clustering development insight

by Sakatoro » Sat Feb 27, 2016 1:04 pm

Pefect plan: Release a TBC Server soon, aorund 2-3k player will leave the classic pvp server and join the tbc server. After all contend is cleard on classic pvp, release a second tbc server.
WoW Player since July 2005!

2400+ Arenexp TBC/Wotlk/Cata/MoP

Youtube Channel: https://www.youtube.com/channel/UC2HPU5 ... 0-4dAE7wUQ
User avatar
Sakatoro
Grunt
Grunt
 

Re: Clustering development insight

by TomDeBaere » Sat Feb 27, 2016 1:26 pm

I'm sure they won't release a TBC server until all content on the Classic server is cleared. So we'll have to wait until at least a few months after Naxx!
TomDeBaere
Senior Sergeant
Senior Sergeant
 

Re: Clustering development insight

by Rekkis » Sat Feb 27, 2016 4:38 pm

Give us the ETA!! Weeks?? months?? years?? At least dont give us that Blizzard "soon" crap.
Rekkis
Tester
 

PreviousNext

Return to Announcements