Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by Doofoos » Sat Mar 19, 2016 7:42 pm

Lifealert wrote:If this system isn't released for raids before aq then the server is actually doomed and noone will be able to raid.

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Re: Clustering development insight

by Niko » Sun Mar 20, 2016 10:17 am

Doofoos wrote:
Lifealert wrote:If this system isn't released for raids before aq then the server is actually doomed and noone will be able to raid.

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doofos from peenix??? confirm pls
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: Clustering development insight

by Doofoos » Sun Mar 20, 2016 10:25 am

Niko wrote:doofos from peenix??? confirm pls

I've played as ud mage Doofoos on ED
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Re: Clustering development insight

by rotten » Thu Mar 24, 2016 10:00 pm

Hey could we please get a rough estimate of when this clustering will be implemented? PVP realm is unplayable for me w/ 1-2 second delays on every keypress when pop is 9k+
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Re: Clustering development insight

by pAuLArT » Fri Mar 25, 2016 2:15 pm

today with 12k online, no lags. was this already implemented?
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Re: Clustering development insight

by Youfie » Fri Mar 25, 2016 2:28 pm

pAuLArT wrote:today with 12k online, no lags. was this already implemented?

The lag is currently insane for me :/.
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Re: Clustering development insight

by Dreez » Fri Mar 25, 2016 2:33 pm

Youfie wrote:
pAuLArT wrote:today with 12k online, no lags. was this already implemented?

The lag is currently insane for me :/.

it just depends which zone you are in, there will not be lags in instances or in areas where no players are

That's how it is and that's how it will remain even with clustering. All this will change is that the overall delay will be reduced.
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Re: Clustering development insight

by Amimanera » Wed Apr 06, 2016 8:18 am

I'm not sure I understand. From what I gather, I thought that the only purpose was to offer a lag-free server. But I also heard from a guildie that from the average leveling player's point of view, every zone will have a smaller population in appearances, meaning less competition for mobs and quest items and resources. Is this last bit true?
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Re: Clustering development insight

by Pottu » Wed Apr 06, 2016 9:19 am

No, that is a common mistake. We are not instancing the world itself.
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Re: Clustering development insight

by Amimanera » Wed Apr 06, 2016 11:49 am

Pottu wrote:No, that is a common mistake. We are not instancing the world itself.


Got it, thank you
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