huertakas wrote:Don't go fooling yourselves, this will be an intense developer discussion, fueled by business strategy versus non-profit strategy.
Blizzards' developers will argue that:
- rewriting million lines of code for vanilla is required and too much work...
- game client 1.12.1 has too may bugs, security and performance flaws...
- that if the slow vanilla experience to 60 is good, the slow legion experience to lvl 110 should also be good...
...so Pristine is the only way to go.
Nostalrius' developers will argue that:
- emulation tackles any security argument, and performance is moot since the game is not CPU, memory or bandwidth heavy
- many vanilla bugs have been fixed by Nostalrius already, including within-emulation exploits
- that it's not just about the speed of leveling, but the tuning of all related content as well
...so Legacy servers are the only way to go.
It's hard to say at this point which side will win, but do not expect this to be an easy fight. I hope they can find common ground in understanding the elements that makes a vanilla player want to play.
- high effort to reward ratio
- rewards being tuned to keep the challenge
- content requiring team play
- PvP balance (often neglected)
TL,DR: Blizzard will argue the casual player (money), Nostalrius will argue the hardcore player (fun).
I agree with many of these. Vanilla is really worse than live. Class design, PvP balance etc. But stating hardcore is vanilla is wrong. If you compare how much more difficult is mythic raiding on live to vanilla raiding you would agree with me. Vanilla is for casual raiding. The leveling process is hard, yes. But this is not what is all about. It is a part of the game.
Nost must prove that there are people ready to pay for this. And please do not count people in this thread. It is not enough. And do not count people that are already subscribed at live and might get access to this thing (pristine with some sugar). It is not easy. At least I hope for them to find a job there.