PvE Session fixes

Nostalrius official announcements

PvE Session fixes

by Viper » Fri Jan 30, 2015 10:04 pm

Dear Community,

During the last PVE Session, you tested 15 instances, Zul'Gurub & Ruins of Ahn Qiraj.
379 reports were created during the session.
Tonight, less than 2 weeks after, more than 90% of these reports have been fixed.

Please, find HERE a video of some major issues you found during the Session.

Be prepared, Stress Session is starting in less than 30 minutes!

Best Regards,
Nostalrius.
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Re: PvE Session fixes

by Keftenk » Fri Jan 30, 2015 10:08 pm

Awesome :D
Keep it up!
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Re: PvE Session fixes

by Hatson » Fri Jan 30, 2015 10:24 pm

I'm so sad I can't be a part of this stress test, but good video. It didn't cover that many, but the ones it did were pretty good fixes.
Keep up the great work, devs! :D
The White Blacksmith.
Sometimes I stream stuff: http://www.twitch.tv/travallama/
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Re: PvE Session fixes

by Zetox » Fri Jan 30, 2015 10:30 pm

Nice! :)
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Re: PvE Session fixes

by Azalus » Fri Jan 30, 2015 11:58 pm

Isn't having the "alt f4 in combat kills you" feature a good thing for the most part?

I know that on a lot of private servers this is something that is abused. People can alt f4 to avoid boss mechanics, such as the initial breathe on Nefarian, or to reset aggro on fights such as Onyxia.

The solutions for this have ranged from having people die if the are disconnected in combat, or just having the person who is being targeted when they disconnect be killed.

Just something to think about.
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Re: PvE Session fixes

by sshroud » Sat Jan 31, 2015 12:02 am

Azalus wrote:Isn't having the "alt f4 in combat kills you" feature a good thing for the most part?

I know that on a lot of private servers this is something that is abused. People can alt f4 to avoid boss mechanics, such as the initial breathe on Nefarian, or to reset aggro on fights such as Onyxia.

The solutions for this have ranged from having people die if the are disconnected in combat, or just having the person who is being targeted when they disconnect be killed.

Just something to think about.


There's meant to be a 20 sec delay before the character is disconnected(same as in log out timer). So in the case of Deadmines the tank most likely would have died, else people could exploit this like crazy.

From what the Nostalrius vid show I'm not quite sure if that's what's going on.
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Re: PvE Session fixes

by Clank » Sat Jan 31, 2015 5:25 am

I confirm you that your character stay in game when you get disconnected or if you alt f4.

So you still can get killed and you wont avoid anything.
But at least you wont die instantly just because you have been disconnected.
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Re: PvE Session fixes

by balsh » Sat Jan 31, 2015 9:28 am

That "NPC evade when not reachable" is causing trouble.
Got a few bosses going on evade:
the girl with the emperor in BRD
a boss in the ZF event, cause pathing in a lot of places is pretty bad and mobs are like in mid air and sometimes under the ground so kinda "not reachable"
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Re: PvE Session fixes

by Keftenk » Sat Jan 31, 2015 11:11 am

Also noticed this with Ghazrilla.
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Re: PvE Session fixes

by kovenant » Sat Jan 31, 2015 1:50 pm

server just restarted i would try again if i were you!
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