St0rfan wrote:Okay, I wouldnt go so far as to say these are impossible without taunt, however being able to taunt greatly reduce their difficulty.
- ZG spiderboss
- ZG Bloodlord Mandokir
- ZG jindo
- ZG Hakkar
- MC Ragnaros
- BWL Vaelstrasz (MT dies, boss turns and starting to massacre melee)
- BWL Firemaw
- BWL Flamegor
- BWL Ebonroc
- BWL Chromaggus
- AQ40 Skeram splits
- AQ40 Twin Emperors
- AQ40 Ouro
- Naxx, no idea as I havnt raided it at lvl60.
ZG spiderboss - 2 Groups split between melee and range, 2 tanks , 1 at range , 1 at melee.
Maintank Paladin Stays at Melee and start Tanking boss 1st . He rebuild enormous Threats.
2nd Phase boss web the melee together with Paladin Tank and (wipe out completely their agro) .
Boss head to Range group and Warrior Taunt. Boss Web Range Boss with Warrior.
Melees and Paladin Tank are released from web and start from 0 threat.
Paladin Tank Take over The boss and gg.
- ZG Bloodlord Mandokir
Boss swap the agro between the top 2 High Threats
Paladin Start Tanking Boss , Warrior stay in the group Prepared to Taunt the boss when he charge and run to group.
Warrior Taunt and Adopt the Agro from 2nd Damage Dealer.
Warrior Run back to Paladin Tank and Paladin Tank overagro it with melee swings easy since he kept the Threats from the beginning.
Boss again on Paladin Tank , Warrior get back to Range position.
In case Warrior Tank MT the target , Paladin is always 2nd on Threat and boss automaticly run to Paladin on Threat switching.
- ZG jindo
Paladin Stays all the Time 2nd on Threat and his Threats will never be reduced .
Warrior Taunt boss and soak the Crowd Controls .
- ZG Hakkar
Same As Jindo.
Warrior use Taunt and Macro immediate with Mockingbow in case he resist taunt.
- MC Ragnaros
Ranges Agro here doesn't Exist unless they stand in melee.
When Melee run away from Knockback their threat is automaticly Reseted.
Tanks don't even need Taunt here. All they need is to run First to the boss each knockback.
- BWL Vaelstrasz (MT dies, boss turns and starting to massacre melee) so wrong info (immune to taunts)
Infinite Rage,Infinite Mana
Boss can be done with 2 or 3 Tanks.
Paladin is able to do crazy amount of Damage and Threats , Taunts here are useless .
As Second Threat Tank , Paladin Can do amazing amount of threats , He can also use Bubble to reset his Debuff stacks and this will allow him to Tank twice this boss in row.
- BWL Firemaw
- BWL Flamegor
- BWL Ebonroc
Wing buffed is same for all these 3.
Paladin should be Maintank here , Warrior Taunt before this wing buffed happen , once Wing buffed hit warrior then the boss switch to Paladin Tank again automaticly.
- BWL Chromaggus (immune to taunts)
Without Timelaps is Tank/Spank.
With Timelaps :
Everyone should stay infront of boss in order to get their Aggro reset during this period , while tanks hiding behind to keep their Aggro.
- AQ40 Skeram splits
Once the boss Clone and/or split or blink he completely reset agro.
1 Judgement of righteous and probably consecration is more than enough to Aggro it.
- AQ40 Twin Emperors
Melee Twin is immune to all schools but it is not immune on Holy School.
Twins automaticly gain enormous threats (auto taunt) the closest target during their Teleport.
- AQ40 Ouro
3 Tanks should be spread among 3 different sides from boss.
Once the boss use swep he will automaticly switch to other Tank.