Rhinzual30 wrote:I'd avoid shadow priests for raiding right now, the debuff limit is still only 8. When it gets bumped up to 16, then the Shadow Priests will be able to help out the warlocks much more.
Due to itemization being subpar and weird talent, ele shamans aren't in high demand... at all. Mages and warlocks will always beat your dps. As for totems, ask the guild if they want a specific one up, though I hear they're kinda bugged at the moment and using the wrong totem effects.
Hunters are more or less spot on, but also be an Engineer, namely a goblin engineer for those jumper cables and if you're using a gun, keep yourself stocked up on crafted Thorium Shells.
Mage is more or less right, but also bring food and drinks for the classes that need it to reduce downtime. Those priests are gonna be staring at you, waiting for stacks of water.
As a priest while leveling, it'll be harder for you to look like HK bait when you're in your domain known as the group healer and have several people dedicated to keeping you alive while they do their best to murderize whatever looks at you funny. If you want something that's good all around for soloing, grouping, and instances, you can't go wrong as a Hunter or Warlock, but understand that most raiding guilds only take a few hunters with them at a time compared to mages and locks. Mages are also up there with hunter and locks in terms of soloing, grouping, and instance viability. That and they are nightmares in pvp if they get the jump on someone.
As for druids, you can bear form to off-tank at times, and the upcoming itemization for newer items will make it much easier for feral-spec druids in raids and such. It's just that Vanilla pigeonholes the hybrid classes into specific roles, it was when TBC hit that the hybrid classes started to shine in other specs and Wrath saw them flourish even more.
Thank you kindly for your valuable input. What you've said has truly helped shape my decision.
Preist - I think I'm over this choice. I liked the idea of shadowsolo and holy groups as well as the chance to go for benediction. However, having at least the option to play shadow would be nice in case playing with 5 ranks of 1 spell wasn't fun. If this isn't hugely viable I'll pass (for now).
Shaman- Again, if ele isn't really viable then I'll be tunnled into a role that's risky to say the least. I don't mind healing, but if I weren't to like it then I fear it would ruin the whole experience.
Hunter- Quite tempted by this. My vanilla hunter only got to 54 before TBC, but he was fun. There were the tedious parts like feeding the pet and stocking up on ammo, but they were minimal. Only thing bumming me out is how guilds only take so many. I'm not expecting a perma spot, but if there's 5+ DPS spots left and I can't come because we have 3 hunters I'll be bummed out at my choice.
Druid- I'll pass on this. The purdy sets and ability to both stealth and tank when in solo/groups seemed nice. However, i don't think I'll enjoy my two viable roles being tank and healer.
What is it that makes hunters only good up to a certain number? Not enough serpent sting slots or something?
Mage- Put this in green even though I'm still skeptical. They sound good, in demand and have the ability to play well in solo, groups, instances and PvP if done right. However, saying my view of frostbolt spam is pretty much right worries me.
Is there really nothing more than spamming frostbolt?
Warlock - Didn't list this at first because I thought the server was full of them, but reading your post and a guy saying they're "in high demand" is making me reconsider. They have plenty of solo content with their class quests. They have good solo, group, instance and PvP ability.
Do locks have anything other than shadowbolt and soulfire to press? I figured DoT's but with a limited amount I imagine you drop CoE and that's all.
Again, thanks for your help in narrowing my choices down, it's truly appreciated and very insightful!