by SuperDuck » Mon Jun 15, 2015 8:22 am
A good hunter is really valuable in five mans. Traps are perhaps the most versatile cc in the game, if you know how to use them. Scare beast can be helpful in a pinch as well, and your pet can even function as off tank. Hunters are great kiters as well. Later on tranquil shot is absolutely necessary for some raid encounters.
However there is a reason for the term 'huntard', it's easy to fuckup. So please dismiss your pet whenever you jump down anything etc., don't ninja pull and watch your threat. Also strength is useless for hunters, and melee classes benefit more from melee weapons and should get first pickings imo, just like I'd always pass if a hunter needs a ranged weapon.
I don't avoid hunters when I form groups though, they are just like any other DPS. But if you want groups quickly healer/tank is the way to go here.